summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
6 hoursclean up main.ccskal
10 hoursfix(audio): Normalize procedurally generated notes to consistent RMS levelskal
10 hoursfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
10 hoursfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
10 hoursfix(audio): Clean up stale spectrograms and fix asset referencesskal
10 hoursdocs: Document specplay tool and add future enhancement roadmapskal
10 hoursfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
11 hoursdocs: Mark Task #53 (Particles Shader Polish) as completeskal
11 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
11 hoursdocs(spectral_editor): Add feature roadmap for planned enhancementsskal
11 hoursdocs: Document FFT-based DCT/IDCT milestone in project contextskal
11 hoursdocs: Milestone - FFT-based DCT/IDCT Complete (February 6, 2026)skal
11 hoursfix(audio): Remove Hamming window from synthesis (before IDCT)skal
12 hoursfix(editor): Apply window to spectrum before IDCT, not afterskal
12 hoursfix(audio): Scale procedural note generation for orthonormal DCTskal
12 hoursfix(audio): Regenerate spectrograms with orthonormal DCTskal
12 hoursfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
12 hoursfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
14 hoursdocs: Milestone - Shader Stability & Test Infrastructure (February 6, 2026)skal
14 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
14 hoursfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
15 hoursfeat(spectral_editor): Complete Phase 2 milestone - Full-featured web editorskal
17 hoursfix(spectral_editor): Fix procedural audio and add color-coded curvesskal
17 hoursfix(spectral_editor): Resolve variable name conflict in playAudioskal
17 hoursfeat(tools): Add Spectral Brush Editor UI (Phase 2 of Task #5)skal
17 hoursfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
18 hoursdocs: Update documentation for completed build optimization (Task C)skal
18 hoursfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
18 hoursrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
18 hoursdocs: Update Task A status - artifacts fixed but shadows missingskal
18 hoursfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
18 hoursRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
18 hoursfix(shaders): Correct plane distance scaling for non-uniform transformsskal
18 hoursRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
18 hoursfix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
18 hoursfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
19 hoursfix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
19 hoursfix(shaders): Correct mesh normal transformation - remove double transposeskal
19 hoursfix: Correct mesh normal transformation and floor shadow renderingskal
20 hoursdocs: Update project documentation and regenerate assetsskal
20 hoursfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
20 hoursfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
21 hoursfix(assets): Auto-generate smooth normals for OBJ meshes if missingskal
21 hoursfeat(assets): Add dodecahedron mesh assetskal
21 hoursrefactor(3d): Split Renderer3D into sub-functionalitiesskal
21 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
26 hourschore: Update documentation, generated assets, and cleanupskal
26 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
27 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
29 hoursmilestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editorskal