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AgeCommit message (Expand)Author
8 daysfix: Use var instead of let for mutable uv in default shaderskal
8 daysrefactor: Adjust shader editor layout and add default animationskal
8 daysfeat: Add HTML WGSL shader editor toolskal
8 daysfix: Guard --headless flag with DEMO_HEADLESS defineskal
8 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
8 daysfix: Reduce default audio volumes to prevent clippingskal
8 daysdocs: Streamline headless mode documentationskal
8 daysfeat: Add headless mode for testing without GPUskal
8 daysdocs: Update references to workspace layoutskal
8 daysdocs: Streamline top-level documentationskal
8 daysfeat: Add workspace header comments to config filesskal
8 daysfeat: Implement workspace system (Task #77)skal
8 daysdocs: Condense HOWTO.md, move details to technical docsskal
8 daysdocs: Update docs for Task #76 size measurementskal
8 daysfeat: Implement Task #76 external library size measurementskal
8 daysdocs: Streamline top-level project filesskal
8 daysfeat: Add Task #77 for workspace system architectureskal
8 daysdocs: Update documentation and clean up obsolete filesskal
8 daysfeat: Add debug-only file change detection for rapid iterationskal
8 daysdocs: Condense essential context files (856→599 lines)skal
8 daysdocs: Add sub-task for type-safe shader compositionskal
8 daysdocs: Add sub-task for splitting common_uniforms.wgslskal
8 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
8 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
8 daysrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
8 daysdemo.seq change.skal
8 daysfix: Strip priority comments from effect args in .seq exportskal
8 daysdocs: Purge outdated Phase 4 contentskal
8 daysrefactor: Generic sampler system for compositesskal
8 daysfeat: GPU procedural Phase 4 - texture compositionskal
8 daystest: Add variable-size texture support verificationskal
8 daystest: Add pipeline caching and multi-generator testsskal
8 daysrefactor: Unify TextureManager compute pipeline managementskal
8 daysfix(3d): VisualDebug uniform buffer size mismatchskal
8 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
8 daysfeat(gpu): Add GPU procedural texture generation systemskal
8 daysdocs: Add RECIPE.md with runtime shader composition patternsskal
8 daysfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
8 daysdocs: Archive Feb 9 completed tasks and clarify build configsskal
8 daystry to fix test_demoskal
8 dayscleanup: remove unused include from uniform_helper.hskal
8 daysFix test_demo build failure after Effect refactorskal
8 daysRefactor Effect class to centralize common uniforms managementskal
8 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
8 dayschore: Apply clang-format to C++ source filesskal
8 dayschore: Remove useless HANDOFF_*.md files and their referencesskal
8 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
8 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
8 daysdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
8 daysdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal