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6 daysfeat(shaders): Add bump-mapped normal calculation variantsskal
6 daysfeat(shaders): Add optimized 4-sample SDF normal estimationskal
6 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
6 daysupdate docskal
6 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
6 daysfeat(gpu): Implement shader parametrization systemskal
6 daysdocs: Update project state with recent improvementsskal
6 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
6 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
6 daysrefactor(shaders): Apply common utilities to renderer shadersskal
6 daysfeat(shaders): Extract common WGSL utilities for better composabilityskal
6 daysdocs: Update project context and todo list for plane_distance integrationskal
6 daysfix: Include PlaneData header in scene_loader.ccskal
6 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
6 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
6 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
6 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
6 daysfeat: Integrate plane_distance into renderer and scene loaderskal
6 daysfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
6 daysrefactor(tests): Factor common patterns in tempo testsskal
6 daysadd rules for CLAUDE.md too.skal
6 daysfeat(tools): Add effect depth analysis to seq_compilerskal
6 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
6 dayschore: Clean up generated files and archive GPU test analysisskal
6 dayschore: Clean up generated files and update project configskal
6 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
6 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
6 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
6 daysbuild: Include generated file updates resulting from timing decoupling changesskal
6 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
6 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
6 daysdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
6 daysupdate tasksskal
6 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
6 daysdocs: Archive completed tasks and streamline context filesskal
6 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
6 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
7 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
7 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
7 daysstyle: Apply clang-format to all source filesskal
7 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
7 daysdocs: Document mesh shadow limitation (Task A.1 investigation)skal
7 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
7 daysdocs: Mark Task #39 as completeskal
7 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
7 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
7 daysminor comment updateskal
7 daysfix(audio): Prevent events from triggering one frame earlyskal
7 daysfix(audio): Remove sample offsets - incompatible with tempo scalingskal
7 daysfix(audio): Calculate sample offsets from render position, not playback positionskal