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2026-02-10fix: Use 16:9 aspect ratio and object-fit contain for canvasskal
2026-02-10fix: Canvas fills available height instead of maintaining square aspectskal
2026-02-10fix: Reference texture/sampler in default shader for bind group layoutskal
2026-02-10fix: Use var instead of let for mutable uv in default shaderskal
2026-02-10refactor: Adjust shader editor layout and add default animationskal
2026-02-10feat: Add HTML WGSL shader editor toolskal
2026-02-09fix: Guard --headless flag with DEMO_HEADLESS defineskal
2026-02-09refactor: Reorganize tests into subsystem subdirectoriesskal
2026-02-09fix: Reduce default audio volumes to prevent clippingskal
2026-02-09docs: Streamline headless mode documentationskal
2026-02-09feat: Add headless mode for testing without GPUskal
2026-02-09docs: Update references to workspace layoutskal
2026-02-09docs: Streamline top-level documentationskal
2026-02-09feat: Add workspace header comments to config filesskal
2026-02-09feat: Implement workspace system (Task #77)skal
2026-02-09docs: Condense HOWTO.md, move details to technical docsskal
2026-02-09docs: Update docs for Task #76 size measurementskal
2026-02-09feat: Implement Task #76 external library size measurementskal
2026-02-09docs: Streamline top-level project filesskal
2026-02-09feat: Add Task #77 for workspace system architectureskal
2026-02-09docs: Update documentation and clean up obsolete filesskal
2026-02-09feat: Add debug-only file change detection for rapid iterationskal
2026-02-09docs: Condense essential context files (856→599 lines)skal
2026-02-09docs: Add sub-task for type-safe shader compositionskal
2026-02-09docs: Add sub-task for splitting common_uniforms.wgslskal
2026-02-09fix: Add ShaderComposer to CircleMaskEffect pipelinesskal
2026-02-09refactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
2026-02-09refactor: Move .spec audio assets to assets/final/music subdirectoryskal
2026-02-09demo.seq change.skal
2026-02-09fix: Strip priority comments from effect args in .seq exportskal
2026-02-09docs: Purge outdated Phase 4 contentskal
2026-02-09refactor: Generic sampler system for compositesskal
2026-02-09feat: GPU procedural Phase 4 - texture compositionskal
2026-02-09test: Add variable-size texture support verificationskal
2026-02-09test: Add pipeline caching and multi-generator testsskal
2026-02-09refactor: Unify TextureManager compute pipeline managementskal
2026-02-09fix(3d): VisualDebug uniform buffer size mismatchskal
2026-02-09feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
2026-02-09feat(gpu): Add GPU procedural texture generation systemskal
2026-02-09docs: Add RECIPE.md with runtime shader composition patternsskal
2026-02-09fix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
2026-02-09docs: Archive Feb 9 completed tasks and clarify build configsskal
2026-02-09try to fix test_demoskal
2026-02-09cleanup: remove unused include from uniform_helper.hskal
2026-02-09Fix test_demo build failure after Effect refactorskal
2026-02-09Refactor Effect class to centralize common uniforms managementskal
2026-02-09feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
2026-02-09chore: Apply clang-format to C++ source filesskal
2026-02-09chore: Remove useless HANDOFF_*.md files and their referencesskal
2026-02-09fix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal