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13 daysfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
13 daysfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
13 daysperf: Reduce audio test durations for faster test suiteskal
13 dayschore: Update HANDOFF.md with Phase 1 completion detailsskal
13 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
13 daysdocs: Add lazy loading and on-demand strategy to audio refactorskal
13 daysdocs: Add SpectrogramResourceManager to audio refactor planskal
13 daysdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
13 daysfix(audio): Resolve tracker test failures due to initialization orderskal
13 daystest(assets): Add tests for Texture Asset supportskal
13 daysdocs: Update roadmap with new tasks (OBJ, Font, Particles, Tracy)skal
13 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
13 daysfeat(physics): Implement SDF-based physics engine and BVHskal
14 daysmove MD filesskal
14 dayscleanup filesskal
14 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
14 daysfix: Correct sequence end time calculation in Gantt chartsskal
14 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
14 daysdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
14 daysfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
14 daysfeat: Add Gantt chart visualization to seq_compilerskal
14 daysfeat: Optional sequence end times and comprehensive effect documentationskal
2026-02-04feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
2026-02-04fix(audio): Add pending buffer for partial writes to prevent sample lossskal
2026-02-04fix(audio): Check buffer space before rendering to prevent sample lossskal
2026-02-04fix(audio): Render audio in small chunks to fix timing gapsskal
2026-02-04feat(audio): Implement ring buffer for live playback timingskal
2026-02-04docs: Update project state with event-based tracker and WAV dumpskal
2026-02-04feat(audio): Trigger pattern events individually for tempo scalingskal
2026-02-04test(audio): Add regression test for WAV dump stereo formatskal
2026-02-04fix(audio): WAV dump now outputs stereo format matching live audioskal
2026-02-04fix(audio): Properly sync tracker and synth timing in WAV dumpskal
2026-02-04fix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
2026-02-04fix(audio): WAV dump backend now properly triggers tracker patternsskal
2026-02-04feat(audio): Add WAV dump backend for debugging audio outputskal
2026-02-04feat(audio): Simplified demo track with tempo scaling testsskal
2026-02-04docs: Milestone state snapshot - Audio system robustness completeskal
2026-02-04feat(audio): Variable tempo system with music time abstractionskal
2026-02-04docs: Add simplified variable tempo approach (V2)skal
2026-02-04docs: Add variable tempo architecture analysisskal
2026-02-04feat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
2026-02-04feat(audio): Implement mock audio backend for testing (Task #51.2)skal
2026-02-04feat(audio): Implement audio backend abstraction (Task #51.1)skal
2026-02-04update notesskal
2026-02-04docs: Handoff state snapshot with WebGPU fixesskal
2026-02-04docs: Update project context and state for handoffskal
2026-02-04asset location cleanupskal
2026-02-04chore(assets): Update generated asset data for modular WGSLskal
2026-02-04feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
2026-02-04docs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal