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AgeCommit message (Expand)Author
18 hoursFix test_demo build failure after Effect refactorskal
18 hoursRefactor Effect class to centralize common uniforms managementskal
19 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
19 hourschore: Apply clang-format to C++ source filesskal
19 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
19 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
19 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
19 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
19 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
20 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
20 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
21 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
31 hoursdon't ignore assets/finalskal
31 hoursfeat(shaders): Standardize all shaders to use CommonUniformsskal
32 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
32 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
33 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
33 hoursfeat(gpu): Add auxiliary texture masking systemskal
34 hoursfix tree, remove Distort effectskal
34 hoursfeat(gpu): Add VignetteEffect and related filesskal
34 hoursfeat(gpu): Add VignetteEffectskal
35 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
35 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
35 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
36 hoursdocs: Update documentation for shader parametrization progressskal
36 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
36 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
37 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
37 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
37 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
37 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
37 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
37 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
37 hoursupdate docskal
38 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
38 hoursfeat(gpu): Implement shader parametrization systemskal
38 hoursdocs: Update project state with recent improvementsskal
38 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
38 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
38 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
38 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
40 hoursdocs: Update project context and todo list for plane_distance integrationskal
40 hoursfix: Include PlaneData header in scene_loader.ccskal
40 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
40 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
40 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
40 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
40 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
40 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
40 hoursrefactor(tests): Factor common patterns in tempo testsskal