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14 hoursfeat: Update check_all.sh to include headless and coverage buildsskal
14 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
14 hoursfix(headless): add early returns to all effect constructorsskal
14 hoursfix(headless): add nullptr checks for GPU resource creationskal
14 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
14 hoursfix(build): add missing headers and enum casts for strict compilationskal
14 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
14 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
16 hoursdocs(TODO): add test infrastructure maintenance sectionskal
16 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
16 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
16 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
17 hoursdocs(sequence): update and compact v2 documentationskal
17 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
19 hoursfeat(sequence): integrate v2 timeline with main loopskal
19 hourstest(audio): remove brittle SilentBackendTestskal
19 hoursfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
19 hoursfix(audio): implement get_callback_state in TestBackendskal
19 hoursfeat(sequence): port hybrid_3d_effect to v2skal
19 hoursfeat(sequence): port rotating_cube_effect to v2skal
19 hoursfeat(sequence): port particles_effect to v2skal
19 hoursfeat(sequence): integrate v2 timeline with build systemskal
19 hoursfeat(sequence): create v2 timeline with placeholder effectsskal
19 hoursfeat(sequence): add inline post-process functions for v2skal
20 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
20 hourstest(sequence): Disable e2e test pending shader fixskal
20 hoursfeat(sequence): Clean up compiler and add test accessorskal
20 hoursfeat(sequence): Phase 3 - Port 3 effects to v2skal
20 hoursdocs: update for Sequence v2 phases 1-2skal
20 hoursfeat(sequence): Phase 2 - Python DAG compilerskal
21 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
29 hourssmaller cubeskal
29 hoursrevert debug codeskal
29 hoursperf(audio): smooth playback time and RMS-based peak at 60Hzskal
34 hoursfeat(cnn): add CNN v3 directory structure with training dataskal
34 hourschore: clean up timeline editor temp files and update gitignoreskal
34 hoursdocs: update CNN v1 references in top/mid-level docsskal
34 hoursrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
34 hoursarchive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
34 hoursrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
35 hoursfix(cmake): add asset generation dependencies to library targetsskal
35 hoursfix(tests): adjust AudioEngine test sample count expectationsskal
35 hoursrefactor(build): granular asset tracking and CMake deduplicationskal
35 hoursadd c++ engineer roleskal
36 hoursclang-formatskal
36 hoursrefactor(tools): consolidate common CSS for HTML toolsskal
36 hoursdebug flash-cube-effectskal
36 hoursfix(audio): WAV dump drift improvements, acceptable stateskal
37 hoursfix(timeline-editor): correct waveform tooltip position calculationskal
37 hoursrefactor(timeline): retiming and effect consolidationskal