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AgeCommit message (Expand)Author
9 hoursfeat: Add coordinate-aware CNN layer 0 for position-dependent stylizationskal
11 hoursdocs: Add CNN effect documentation and update project statusskal
11 hoursfeat: Add CNN post-processing effect with modular WGSL architectureskal
12 hoursinitial doc for the CNN projectskal
18 hoursdocs: Reorganize shader editor documentationskal
18 hoursfix: Use placeholder technique to prevent syntax highlighting overlapskal
18 hoursrefactor: Improve syntax highlighting to avoid overlapping matchesskal
18 hoursfeat: Add WGSL syntax highlightingskal
18 hoursrefactor: Increase editor pane size by 20% (36% → 43%)skal
18 hoursfix: Remove resolutionSelect references after removing UI elementskal
18 hoursfeat: Remove resolution selector, enable autoplay on loadskal
19 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
19 hoursfix: Canvas fills available height instead of maintaining square aspectskal
19 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
19 hoursfix: Use var instead of let for mutable uv in default shaderskal
19 hoursrefactor: Adjust shader editor layout and add default animationskal
19 hoursfeat: Add HTML WGSL shader editor toolskal
20 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
23 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
23 hoursfix: Reduce default audio volumes to prevent clippingskal
24 hoursdocs: Streamline headless mode documentationskal
24 hoursfeat: Add headless mode for testing without GPUskal
24 hoursdocs: Update references to workspace layoutskal
24 hoursdocs: Streamline top-level documentationskal
24 hoursfeat: Add workspace header comments to config filesskal
24 hoursfeat: Implement workspace system (Task #77)skal
25 hoursdocs: Condense HOWTO.md, move details to technical docsskal
25 hoursdocs: Update docs for Task #76 size measurementskal
25 hoursfeat: Implement Task #76 external library size measurementskal
25 hoursdocs: Streamline top-level project filesskal
25 hoursfeat: Add Task #77 for workspace system architectureskal
25 hoursdocs: Update documentation and clean up obsolete filesskal
26 hoursfeat: Add debug-only file change detection for rapid iterationskal
28 hoursdocs: Condense essential context files (856→599 lines)skal
28 hoursdocs: Add sub-task for type-safe shader compositionskal
28 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
28 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
28 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
28 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
28 hoursdemo.seq change.skal
28 hoursfix: Strip priority comments from effect args in .seq exportskal
29 hoursdocs: Purge outdated Phase 4 contentskal
29 hoursrefactor: Generic sampler system for compositesskal
29 hoursfeat: GPU procedural Phase 4 - texture compositionskal
29 hourstest: Add variable-size texture support verificationskal
29 hourstest: Add pipeline caching and multi-generator testsskal
29 hoursrefactor: Unify TextureManager compute pipeline managementskal
29 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
29 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
29 hoursfeat(gpu): Add GPU procedural texture generation systemskal