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AgeCommit message (Expand)Author
9 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
12 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
12 hoursfix: Reduce default audio volumes to prevent clippingskal
13 hoursdocs: Streamline headless mode documentationskal
13 hoursfeat: Add headless mode for testing without GPUskal
13 hoursdocs: Update references to workspace layoutskal
13 hoursdocs: Streamline top-level documentationskal
13 hoursfeat: Add workspace header comments to config filesskal
13 hoursfeat: Implement workspace system (Task #77)skal
14 hoursdocs: Condense HOWTO.md, move details to technical docsskal
14 hoursdocs: Update docs for Task #76 size measurementskal
14 hoursfeat: Implement Task #76 external library size measurementskal
14 hoursdocs: Streamline top-level project filesskal
15 hoursfeat: Add Task #77 for workspace system architectureskal
15 hoursdocs: Update documentation and clean up obsolete filesskal
15 hoursfeat: Add debug-only file change detection for rapid iterationskal
17 hoursdocs: Condense essential context files (856→599 lines)skal
17 hoursdocs: Add sub-task for type-safe shader compositionskal
17 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
17 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
17 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
17 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
17 hoursdemo.seq change.skal
17 hoursfix: Strip priority comments from effect args in .seq exportskal
18 hoursdocs: Purge outdated Phase 4 contentskal
18 hoursrefactor: Generic sampler system for compositesskal
18 hoursfeat: GPU procedural Phase 4 - texture compositionskal
18 hourstest: Add variable-size texture support verificationskal
18 hourstest: Add pipeline caching and multi-generator testsskal
18 hoursrefactor: Unify TextureManager compute pipeline managementskal
18 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
18 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
18 hoursfeat(gpu): Add GPU procedural texture generation systemskal
19 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
19 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
20 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
20 hourstry to fix test_demoskal
21 hourscleanup: remove unused include from uniform_helper.hskal
21 hoursFix test_demo build failure after Effect refactorskal
21 hoursRefactor Effect class to centralize common uniforms managementskal
21 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
21 hourschore: Apply clang-format to C++ source filesskal
21 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
21 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
22 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
22 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
22 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
22 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
22 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
24 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal