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43 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
43 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
43 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
43 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
44 hoursdemo.seq change.skal
44 hoursfix: Strip priority comments from effect args in .seq exportskal
44 hoursdocs: Purge outdated Phase 4 contentskal
44 hoursrefactor: Generic sampler system for compositesskal
44 hoursfeat: GPU procedural Phase 4 - texture compositionskal
44 hourstest: Add variable-size texture support verificationskal
44 hourstest: Add pipeline caching and multi-generator testsskal
44 hoursrefactor: Unify TextureManager compute pipeline managementskal
44 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
44 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
45 hoursfeat(gpu): Add GPU procedural texture generation systemskal
45 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
45 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
46 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
46 hourstry to fix test_demoskal
47 hourscleanup: remove unused include from uniform_helper.hskal
47 hoursFix test_demo build failure after Effect refactorskal
47 hoursRefactor Effect class to centralize common uniforms managementskal
47 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
47 hourschore: Apply clang-format to C++ source filesskal
48 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
48 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
48 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
48 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
48 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
48 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
2 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
2 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
2 daysdon't ignore assets/finalskal
2 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
3 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
3 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
3 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
3 daysfeat(gpu): Add auxiliary texture masking systemskal
3 daysfix tree, remove Distort effectskal
3 daysfeat(gpu): Add VignetteEffect and related filesskal
3 daysfeat(gpu): Add VignetteEffectskal
3 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
3 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
3 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
3 daysdocs: Update documentation for shader parametrization progressskal
3 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
3 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
3 daysfeat(audio): Add --tempo flag for variable tempo testingskal
3 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
3 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal