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AgeCommit message (Expand)Author
3 daysdocs: Reorganize shader editor documentationskal
3 daysfix: Use placeholder technique to prevent syntax highlighting overlapskal
3 daysrefactor: Improve syntax highlighting to avoid overlapping matchesskal
3 daysfeat: Add WGSL syntax highlightingskal
3 daysrefactor: Increase editor pane size by 20% (36% → 43%)skal
3 daysfix: Remove resolutionSelect references after removing UI elementskal
3 daysfeat: Remove resolution selector, enable autoplay on loadskal
3 daysfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
3 daysfix: Canvas fills available height instead of maintaining square aspectskal
3 daysfix: Reference texture/sampler in default shader for bind group layoutskal
3 daysfix: Use var instead of let for mutable uv in default shaderskal
3 daysrefactor: Adjust shader editor layout and add default animationskal
3 daysfeat: Add HTML WGSL shader editor toolskal
4 daysfix: Guard --headless flag with DEMO_HEADLESS defineskal
4 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
4 daysfix: Reduce default audio volumes to prevent clippingskal
4 daysdocs: Streamline headless mode documentationskal
4 daysfeat: Add headless mode for testing without GPUskal
4 daysdocs: Update references to workspace layoutskal
4 daysdocs: Streamline top-level documentationskal
4 daysfeat: Add workspace header comments to config filesskal
4 daysfeat: Implement workspace system (Task #77)skal
4 daysdocs: Condense HOWTO.md, move details to technical docsskal
4 daysdocs: Update docs for Task #76 size measurementskal
4 daysfeat: Implement Task #76 external library size measurementskal
4 daysdocs: Streamline top-level project filesskal
4 daysfeat: Add Task #77 for workspace system architectureskal
4 daysdocs: Update documentation and clean up obsolete filesskal
4 daysfeat: Add debug-only file change detection for rapid iterationskal
4 daysdocs: Condense essential context files (856→599 lines)skal
4 daysdocs: Add sub-task for type-safe shader compositionskal
4 daysdocs: Add sub-task for splitting common_uniforms.wgslskal
4 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
4 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
4 daysrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
4 daysdemo.seq change.skal
4 daysfix: Strip priority comments from effect args in .seq exportskal
4 daysdocs: Purge outdated Phase 4 contentskal
4 daysrefactor: Generic sampler system for compositesskal
4 daysfeat: GPU procedural Phase 4 - texture compositionskal
4 daystest: Add variable-size texture support verificationskal
4 daystest: Add pipeline caching and multi-generator testsskal
4 daysrefactor: Unify TextureManager compute pipeline managementskal
4 daysfix(3d): VisualDebug uniform buffer size mismatchskal
4 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
4 daysfeat(gpu): Add GPU procedural texture generation systemskal
4 daysdocs: Add RECIPE.md with runtime shader composition patternsskal
4 daysfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
4 daysdocs: Archive Feb 9 completed tasks and clarify build configsskal
4 daystry to fix test_demoskal