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11 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
11 dayschore: Apply clang-format to C++ source filesskal
11 dayschore: Remove useless HANDOFF_*.md files and their referencesskal
11 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
11 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
11 daysdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
11 daysdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
11 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
11 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
11 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
11 daysdon't ignore assets/finalskal
11 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
11 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
11 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
11 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
12 daysfeat(gpu): Add auxiliary texture masking systemskal
12 daysfix tree, remove Distort effectskal
12 daysfeat(gpu): Add VignetteEffect and related filesskal
12 daysfeat(gpu): Add VignetteEffectskal
12 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
12 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
12 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
12 daysdocs: Update documentation for shader parametrization progressskal
12 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
12 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
12 daysfeat(audio): Add --tempo flag for variable tempo testingskal
12 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
12 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
12 daysfeat(shaders): Add bump-mapped normal calculation variantsskal
12 daysfeat(shaders): Add optimized 4-sample SDF normal estimationskal
12 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
12 daysupdate docskal
12 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
12 daysfeat(gpu): Implement shader parametrization systemskal
12 daysdocs: Update project state with recent improvementsskal
12 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
12 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
12 daysrefactor(shaders): Apply common utilities to renderer shadersskal
12 daysfeat(shaders): Extract common WGSL utilities for better composabilityskal
12 daysdocs: Update project context and todo list for plane_distance integrationskal
12 daysfix: Include PlaneData header in scene_loader.ccskal
12 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
12 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
12 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
12 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
12 daysfeat: Integrate plane_distance into renderer and scene loaderskal
12 daysfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
12 daysrefactor(tests): Factor common patterns in tempo testsskal
12 daysadd rules for CLAUDE.md too.skal
12 daysfeat(tools): Add effect depth analysis to seq_compilerskal