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Vide-coded 64k demo system
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Author
3 days
docs: Reorganize 3D.md and integrate tasks
skal
3 days
docs: Update PROJECT_-CONTEXT.md with completed tasks
skal
3 days
docs: Deprioritize Linux cross-compilation (Task #4a)
skal
3 days
docs(todo): Archive completed tasks #4b and #10
skal
3 days
feat(build): Add check_all script and optimize spectool
skal
3 days
docs(todo): Archive completed tasks
skal
3 days
docs: Refactor and prioritize project task lists
skal
3 days
docs: Incorporate PHASE2_COMPRESSION.md and update README
skal
3 days
fix(build): Add compatibility for older wgpu-native headers
skal
3 days
fix(repo): Revert accidental changes to third_party libs
skal
3 days
refactor(build): Centralize generated files and clean up project layout
skal
3 days
one more TODO
skal
3 days
refine some sub-tasks and concepts
skal
3 days
docs: Update project status and how-to guides
skal
3 days
feat(visuals): Increase 3D object size and add erratic camera motion
skal
3 days
refactor(platform): Encapsulate state in PlatformState struct
skal
3 days
feat(platform): Fix high-DPI scaling and add resolution option
skal
3 days
add a note about ssh access
skal
3 days
push test #3
skal
3 days
test push #2
skal
3 days
test push
skal
4 days
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
skal
4 days
try to fix the mess
skal
4 days
feat(gpu): Integrate bumpy 3D renderer into main demo
skal
4 days
feat(assets): Implement robust procedural asset generation pipeline
skal
4 days
feat(assets): Implement procedural asset generation pipeline
skal
4 days
feat(assets): Implement procedural asset generation pipeline
skal
4 days
feat(asset_manager): Implement array-based caching
skal
4 days
feat: Add seamless bump mapping with procedural noise
skal
4 days
feat: Implement hybrid rendering with SDF primitives
skal
4 days
feat: Implement 3D system and procedural texture manager
skal
4 days
remove demo_all.tgz
skal
4 days
Chore: Apply clang-format to the codebase
skal
4 days
Refactor: Move common GPU fields to base Effect classes
skal
4 days
Refactor: Split demo effects and shaders into individual files
skal
4 days
format shader code
skal
5 days
clang-format
skal
5 days
update coding rules
skal
5 days
refactor(cmake): Consolidate and simplify CMakeLists.txt
skal
5 days
fix(build): resolve cross-platform build configuration errors
skal
5 days
style: add vertical compression rules to clang-format
skal
5 days
fix(build): correct generated timeline path in test_sequence
skal
5 days
refactor: move generated asset files to src/generated/
skal
5 days
fix(gpu): resolve multiple WebGPU validation and runtime errors
skal
5 days
fix seq-compiler help message
skal
5 days
fix: Resolve all remaining linking and include errors for Sequence/Effect tests
skal
5 days
add testing for sequence
skal
5 days
fix: Resolve all build/linking errors for Sequence/Effect tests
skal
5 days
test: Finalize sequence/effect system tests
skal
5 days
style: Enforce vertically compact code formatting
skal
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