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-rw-r--r--PROJECT_CONTEXT.md3
-rw-r--r--README.md1
-rw-r--r--doc/3D.md (renamed from 3D.md)0
3 files changed, 4 insertions, 0 deletions
diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md
index d21d5d5..ee22a89 100644
--- a/PROJECT_CONTEXT.md
+++ b/PROJECT_CONTEXT.md
@@ -35,6 +35,9 @@ Style:
- **Task #5: Implement Spectrogram Editor**
- [ ] Develop a web-based tool (`tools/editor`) for creating and editing `.spec` files visually.
- [ ] The tool should support generating `.spec` files from elementary shapes (lines, curves) for extreme compression.
+- **Task #18: 3D System Enhancements**
+ - [ ] **Visual Debug Mode**: Implement a debug overlay (removable with `STRIP_ALL`) to render wireframe bounding volumes, object trajectories, and light source representations.
+ - [ ] **Blender Exporter**: Create a tool to convert simple Blender scenes into the demo's internal asset format.
- **Phase 2: Advanced Size Optimization**
- [x] PC+Windows (.exe binary) via MinGW
- [ ] Task #4a: Linux Cross-Compilation
diff --git a/README.md b/README.md
index bfeaf6f..bd11057 100644
--- a/README.md
+++ b/README.md
@@ -13,6 +13,7 @@ This is a C++ project aiming to create a cross-platform (Windows, macOS, Linux)
- `PROCEDURAL.md`: Details on the procedural texture generation system.
- `PROJECT_CONTEXT.md`: A comprehensive overview of the project's architecture, features, and current state.
- `SPEC_EDITOR.md`: Plans for a future web-based spectrogram editor tool.
+- `3D.md`: Overview of the 3D rendering pipeline and future enhancements.
- `TODO.md`: A list of immediate, small-scale tasks.
## Source Code Layout
diff --git a/3D.md b/doc/3D.md
index e944cbe..e944cbe 100644
--- a/3D.md
+++ b/doc/3D.md