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28 hoursrefactor: Optimize CNN grayscale computationskal
28 hoursupdate train_cnn.py and shaderskal
29 hoursdocs: Add inference mode to training documentationskal
29 hoursfeat: Add inference mode to train_cnn.py for ground truth generationskal
29 hoursfix: CNN training normalization pipeline consistencyskal
30 hoursudpate CNN shader code.skal
30 hoursfeat: Add --shader-only option to convert_shadertoy.pyskal
30 hoursrefactor: Optimize CNN normalization to eliminate redundant conversionsskal
30 hoursupdate timeline.seqskal
30 hoursfix: Flip Y-axis to match ShaderToy coordinate conventionskal
31 hoursrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
31 hoursfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
31 hourschore: Remove incomplete CubeSphere effectskal
31 hoursdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
31 hoursfeat: Add ShaderToy conversion toolsskal
31 hoursfix: Support variable kernel sizes in CNN layer generationskal
31 hoursdocs: Document WGPU builder refactoring in COMPLETED.mdskal
31 hoursrefactor: Factor WGPU boilerplate into builder pattern helpersskal
32 hoursfeat: CNN RGBD→grayscale with 7-channel augmented inputskal
33 hoursudpateskal
33 hoursupdate timelineskal
33 hoursfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
35 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
36 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
38 hoursdocs: Update and streamline CNN training documentationskal
38 hoursfeat: Add checkpointing support to CNN training scriptskal
38 hoursfix: Auto-expand single kernel size to all layers in training scriptskal
38 hoursupdate target imagesskal
38 hoursfeat: Add coordinate-aware CNN layer 0 for position-dependent stylizationskal
41 hoursdocs: Add CNN effect documentation and update project statusskal
41 hoursfeat: Add CNN post-processing effect with modular WGSL architectureskal
41 hoursinitial doc for the CNN projectskal
2 daysdocs: Reorganize shader editor documentationskal
2 daysfix: Use placeholder technique to prevent syntax highlighting overlapskal
2 daysrefactor: Improve syntax highlighting to avoid overlapping matchesskal
2 daysfeat: Add WGSL syntax highlightingskal
2 daysrefactor: Increase editor pane size by 20% (36% → 43%)skal
2 daysfix: Remove resolutionSelect references after removing UI elementskal
2 daysfeat: Remove resolution selector, enable autoplay on loadskal
2 daysfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
2 daysfix: Canvas fills available height instead of maintaining square aspectskal
2 daysfix: Reference texture/sampler in default shader for bind group layoutskal
2 daysfix: Use var instead of let for mutable uv in default shaderskal
2 daysrefactor: Adjust shader editor layout and add default animationskal
2 daysfeat: Add HTML WGSL shader editor toolskal
2 daysfix: Guard --headless flag with DEMO_HEADLESS defineskal
2 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
2 daysfix: Reduce default audio volumes to prevent clippingskal
2 daysdocs: Streamline headless mode documentationskal
2 daysfeat: Add headless mode for testing without GPUskal