summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
7 daysrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
7 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
7 dayschore: Remove incomplete CubeSphere effectskal
7 daysdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
7 daysfeat: Add ShaderToy conversion toolsskal
7 daysfix: Support variable kernel sizes in CNN layer generationskal
7 daysdocs: Document WGPU builder refactoring in COMPLETED.mdskal
7 daysrefactor: Factor WGPU boilerplate into builder pattern helpersskal
7 daysfeat: CNN RGBD→grayscale with 7-channel augmented inputskal
7 daysudpateskal
7 daysupdate timelineskal
7 daysfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
7 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
7 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
7 daysdocs: Update and streamline CNN training documentationskal
7 daysfeat: Add checkpointing support to CNN training scriptskal
7 daysfix: Auto-expand single kernel size to all layers in training scriptskal
7 daysupdate target imagesskal
7 daysfeat: Add coordinate-aware CNN layer 0 for position-dependent stylizationskal
8 daysdocs: Add CNN effect documentation and update project statusskal
8 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
8 daysinitial doc for the CNN projectskal
8 daysdocs: Reorganize shader editor documentationskal
8 daysfix: Use placeholder technique to prevent syntax highlighting overlapskal
8 daysrefactor: Improve syntax highlighting to avoid overlapping matchesskal
8 daysfeat: Add WGSL syntax highlightingskal
8 daysrefactor: Increase editor pane size by 20% (36% → 43%)skal
8 daysfix: Remove resolutionSelect references after removing UI elementskal
8 daysfeat: Remove resolution selector, enable autoplay on loadskal
8 daysfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
8 daysfix: Canvas fills available height instead of maintaining square aspectskal
8 daysfix: Reference texture/sampler in default shader for bind group layoutskal
8 daysfix: Use var instead of let for mutable uv in default shaderskal
8 daysrefactor: Adjust shader editor layout and add default animationskal
8 daysfeat: Add HTML WGSL shader editor toolskal
8 daysfix: Guard --headless flag with DEMO_HEADLESS defineskal
8 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
8 daysfix: Reduce default audio volumes to prevent clippingskal
8 daysdocs: Streamline headless mode documentationskal
8 daysfeat: Add headless mode for testing without GPUskal
8 daysdocs: Update references to workspace layoutskal
8 daysdocs: Streamline top-level documentationskal
8 daysfeat: Add workspace header comments to config filesskal
8 daysfeat: Implement workspace system (Task #77)skal
8 daysdocs: Condense HOWTO.md, move details to technical docsskal
8 daysdocs: Update docs for Task #76 size measurementskal
8 daysfeat: Implement Task #76 external library size measurementskal
8 daysdocs: Streamline top-level project filesskal
8 daysfeat: Add Task #77 for workspace system architectureskal
8 daysdocs: Update documentation and clean up obsolete filesskal