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8 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
8 daysfeat(gpu): Add auxiliary texture masking systemskal
8 daysfix tree, remove Distort effectskal
8 daysfeat(gpu): Add VignetteEffect and related filesskal
8 daysfeat(gpu): Add VignetteEffectskal
8 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
8 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
8 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
8 daysdocs: Update documentation for shader parametrization progressskal
8 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
8 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
8 daysfeat(audio): Add --tempo flag for variable tempo testingskal
8 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
8 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
8 daysfeat(shaders): Add bump-mapped normal calculation variantsskal
8 daysfeat(shaders): Add optimized 4-sample SDF normal estimationskal
8 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
8 daysupdate docskal
8 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
8 daysfeat(gpu): Implement shader parametrization systemskal
8 daysdocs: Update project state with recent improvementsskal
8 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
8 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
8 daysrefactor(shaders): Apply common utilities to renderer shadersskal
8 daysfeat(shaders): Extract common WGSL utilities for better composabilityskal
8 daysdocs: Update project context and todo list for plane_distance integrationskal
8 daysfix: Include PlaneData header in scene_loader.ccskal
8 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
8 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
8 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
8 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
8 daysfeat: Integrate plane_distance into renderer and scene loaderskal
8 daysfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
8 daysrefactor(tests): Factor common patterns in tempo testsskal
8 daysadd rules for CLAUDE.md too.skal
8 daysfeat(tools): Add effect depth analysis to seq_compilerskal
8 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
8 dayschore: Clean up generated files and archive GPU test analysisskal
8 dayschore: Clean up generated files and update project configskal
8 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
8 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
8 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
8 daysbuild: Include generated file updates resulting from timing decoupling changesskal
8 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
8 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
8 daysdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
8 daysupdate tasksskal
8 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
8 daysdocs: Archive completed tasks and streamline context filesskal
8 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal