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10 daysfix(assets): regenerate assets when DEMO_STRIP_ALL togglesskal
10 daysdocs(todo): add Wine black screen investigation taskskal
10 daysfix(win): update wgpu-native to v27, unify Windows/macOS API pathsskal
11 daysfix(headless): add missing sampler/texture stubs to gpu_headless.ccskal
11 daysfix(test_3d): correct projection matrix m[5] assertion signskal
11 daysfactorize render_ntsc()skal
12 daysfix(effects): particle sync and heptagon SDF bugsskal
12 daysfix(particles): release compute and render pass encodersskal
12 dayschange dither_c64() signature to take 'dimension' directlyskal
12 daysdocs: document CLASS_TO_HEADER override in EFFECT_WORKFLOWskal
12 daysfix(seq_compiler): map NtscYiq to ntsc_effect.hskal
12 daysntsc: factor common code into snippet; add RGB and YIQ input variantsskal
12 daysrotating_cube: use VSOut, and store to yiqskal
12 daysfix: use ShaderComposer in RotatingCube; add rule to CODING_STYLEskal
12 daysstyle: require 2-line header comment in all .wgsl filesskal
13 daysNTSC: use 6-taps filtering instead of 12-tapskal
13 daysdocs: streamline SEQUENCE.md (12 effects, remove v1 migration notes)skal
13 daysdocs: update PROJECT_CONTEXT with new color/color_c64 snippets (27 shaders)skal
13 daysrefactor: mv get_border_col() to color_c64.wgsl as get_border_c64()skal
13 daysfeat: register math/color_c64 snippet in ShaderComposerskal
13 daysrefactor: extract YIQ and C64 dither to common WGSL shadersskal
14 daysadd ditheringskal
14 daysntsc effect for realskal
2026-03-08feat: extend debug_print with full ASCII and debug_str()skal
2026-03-08fix: negate Y in perspective() to correct rasterized 3D orientationskal
2026-03-08fix: register debug/debug_print snippet in ShaderComposerskal
2026-03-08feat: add WGSL debug_f32() snippet with C64 8x8 fontskal
2026-03-08fix: transpose matrices on GPU upload (row-major → column-major)skal
2026-03-08feat: new cloudsskal
2026-03-08tweak: scene2.wgsl visual adjustmentsskal
2026-03-08docs: update ASSET_SYSTEM.md for WGSL disk-load in dev modeskal
2026-03-08feat: WGSL asset load-from-disk in dev modeskal
2026-03-08fix: Update tests to use new asset manifestskal
2026-03-08fix: Correct and simplify test asset manifestskal
2026-03-08fix: Resolve compile error in GetAssetTypeskal
2026-03-08feat: Implement dual-mode asset loading and update documentationskal
2026-03-08fix(shaders): enforce y-up screen-space convention + document coordinate conv...skal
2026-03-07fix(cmake): avoid spurious recompiles when only shader assets changeskal
2026-03-07streamline docskal
2026-03-07feat(tools): add offline WGSL validator + fix ntsc.wgsl syntaxskal
2026-03-07fix(cmake): normalize asset paths to fix incremental rebuild trackingskal
2026-03-07feat(effects): add Ntsc post-process effect with fisheye distortionskal
2026-03-07refactor(effects): introduce WgslEffect for shader-only post-process effectsskal
2026-03-06feat(effects): add Scratch post-process effect with reusable scratch_lines sn...skal
2026-03-06test: remove obsolete test_sequence.ccskal
2026-03-05docs: streamline and align AI context filesskal
2026-03-05docs: add control flow braces rule to coding styleskal
2026-03-05style: run clang-format to adhere to coding styleskal
2026-03-05fix(test): WavDumpBackendTest uses sine tone instead of empty ring bufferskal
2026-03-05fix(audio): correct OLA synthesis and extract shared ola_encode/ola_decodeskal