summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
14 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
14 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
14 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
15 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
16 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
26 hoursdon't ignore assets/finalskal
26 hoursfeat(shaders): Standardize all shaders to use CommonUniformsskal
26 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
27 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
27 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
27 hoursfeat(gpu): Add auxiliary texture masking systemskal
28 hoursfix tree, remove Distort effectskal
29 hoursfeat(gpu): Add VignetteEffect and related filesskal
29 hoursfeat(gpu): Add VignetteEffectskal
29 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
29 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
29 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
31 hoursdocs: Update documentation for shader parametrization progressskal
31 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
31 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
31 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
31 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
31 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
31 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
32 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
32 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
32 hoursupdate docskal
32 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
32 hoursfeat(gpu): Implement shader parametrization systemskal
33 hoursdocs: Update project state with recent improvementsskal
33 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
33 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
33 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
33 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
34 hoursdocs: Update project context and todo list for plane_distance integrationskal
34 hoursfix: Include PlaneData header in scene_loader.ccskal
34 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
34 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
34 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
34 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
34 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
34 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
35 hoursrefactor(tests): Factor common patterns in tempo testsskal
36 hoursadd rules for CLAUDE.md too.skal
36 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
36 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
36 hourschore: Clean up generated files and archive GPU test analysisskal
37 hourschore: Clean up generated files and update project configskal
37 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
37 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal