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AgeCommit message (Expand)Author
11 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
11 daysrefactor(shaders): Apply common utilities to renderer shadersskal
11 daysfeat(shaders): Extract common WGSL utilities for better composabilityskal
11 daysdocs: Update project context and todo list for plane_distance integrationskal
11 daysfix: Include PlaneData header in scene_loader.ccskal
11 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
11 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
11 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
11 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
11 daysfeat: Integrate plane_distance into renderer and scene loaderskal
11 daysfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
11 daysrefactor(tests): Factor common patterns in tempo testsskal
11 daysadd rules for CLAUDE.md too.skal
11 daysfeat(tools): Add effect depth analysis to seq_compilerskal
11 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
11 dayschore: Clean up generated files and archive GPU test analysisskal
11 dayschore: Clean up generated files and update project configskal
11 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
11 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
11 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
11 daysbuild: Include generated file updates resulting from timing decoupling changesskal
11 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
11 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
11 daysdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
11 daysupdate tasksskal
11 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
11 daysdocs: Archive completed tasks and streamline context filesskal
11 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
11 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
11 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
11 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
11 daysstyle: Apply clang-format to all source filesskal
11 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
11 daysdocs: Document mesh shadow limitation (Task A.1 investigation)skal
11 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
11 daysdocs: Mark Task #39 as completeskal
11 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
11 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
11 daysminor comment updateskal
12 daysfix(audio): Prevent events from triggering one frame earlyskal
12 daysfix(audio): Remove sample offsets - incompatible with tempo scalingskal
12 daysfix(audio): Calculate sample offsets from render position, not playback positionskal
12 daysrefactor(audio): Simplify music track with steady beat progressionskal
12 daysfix(audio): Implement sample-accurate event timingskal
12 daysadd debugging code to flash_effectskal
12 daysrefactor(audio): Convert tracker to unit-less timing systemskal
12 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
12 daysfix(track_visualizer): Convert beats to seconds correctlyskal
12 daysfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
12 dayschore: Disable tempo variation and simplify music trackskal