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3 daysdocs: Add inference mode to training documentationskal
3 daysfeat: Add inference mode to train_cnn.py for ground truth generationskal
3 daysfix: CNN training normalization pipeline consistencyskal
3 daysudpate CNN shader code.skal
3 daysfeat: Add --shader-only option to convert_shadertoy.pyskal
3 daysrefactor: Optimize CNN normalization to eliminate redundant conversionsskal
3 daysupdate timeline.seqskal
3 daysfix: Flip Y-axis to match ShaderToy coordinate conventionskal
3 daysrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
3 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
3 dayschore: Remove incomplete CubeSphere effectskal
3 daysdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
3 daysfeat: Add ShaderToy conversion toolsskal
3 daysfix: Support variable kernel sizes in CNN layer generationskal
3 daysdocs: Document WGPU builder refactoring in COMPLETED.mdskal
3 daysrefactor: Factor WGPU boilerplate into builder pattern helpersskal
3 daysfeat: CNN RGBD→grayscale with 7-channel augmented inputskal
3 daysudpateskal
3 daysupdate timelineskal
3 daysfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
3 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
3 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
3 daysdocs: Update and streamline CNN training documentationskal
3 daysfeat: Add checkpointing support to CNN training scriptskal
3 daysfix: Auto-expand single kernel size to all layers in training scriptskal
3 daysupdate target imagesskal
3 daysfeat: Add coordinate-aware CNN layer 0 for position-dependent stylizationskal
4 daysdocs: Add CNN effect documentation and update project statusskal
4 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
4 daysinitial doc for the CNN projectskal
4 daysdocs: Reorganize shader editor documentationskal
4 daysfix: Use placeholder technique to prevent syntax highlighting overlapskal
4 daysrefactor: Improve syntax highlighting to avoid overlapping matchesskal
4 daysfeat: Add WGSL syntax highlightingskal
4 daysrefactor: Increase editor pane size by 20% (36% → 43%)skal
4 daysfix: Remove resolutionSelect references after removing UI elementskal
4 daysfeat: Remove resolution selector, enable autoplay on loadskal
4 daysfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
4 daysfix: Canvas fills available height instead of maintaining square aspectskal
4 daysfix: Reference texture/sampler in default shader for bind group layoutskal
4 daysfix: Use var instead of let for mutable uv in default shaderskal
4 daysrefactor: Adjust shader editor layout and add default animationskal
4 daysfeat: Add HTML WGSL shader editor toolskal
4 daysfix: Guard --headless flag with DEMO_HEADLESS defineskal
4 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
4 daysfix: Reduce default audio volumes to prevent clippingskal
4 daysdocs: Streamline headless mode documentationskal
4 daysfeat: Add headless mode for testing without GPUskal
4 daysdocs: Update references to workspace layoutskal
4 daysdocs: Streamline top-level documentationskal