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AgeCommit message (Expand)Author
7 daysupdate the melody a bitskal
7 daysdocs: Add submodule update instructions to HOWTO.mdskal
7 dayschore: Re-add and update wgpu-native submodule to latest trunkskal
7 dayschore: Remove wgpu-native submodule for clean reinitializationskal
7 daysdocs: Update TODO.md with completed Minimal Audio Tracker taskskal
7 daysfeat: Complete audio tracker system integration and testsskal
8 daysprogress tracker taskskal
8 daysfeat: Integrate tracker system and update project context documentationskal
8 daysadd a TRACKER idea to the projectskal
8 daysfix TODO.mdskal
8 daysdocs: Clean up TODO.md to reflect completed shader optimization attack plansskal
8 daysupdate TODO and fix shaders.ccskal
8 daysdocs: Update TODO.md and PROJECT_CONTEXT.md after completing shader optimizat...skal
8 daysdocs: Mark SDF Macros attack plan as completed in TODO.mdskal
8 daysadd mention of triplanar mappingskal
8 daysrefactor: Remove obsolete top-level BUILD.mdskal
8 daysdocs: Merge Xcode build instructions and GPU performance capture details into...skal
8 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
8 daysdocs: Add stripping rules for dynamic audio generationskal
8 daysdocs: Finalize session task tracking and project contextskal
8 daysfeat(test): Add comprehensive math and shader composer testsskal
8 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
8 daysfix(3d): Distinguish floor grid from object texturesskal
8 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
8 daysdocs: Record Task 21.2 completion and update session prioritiesskal
8 daystest(3d): Enlarge objects and pack them closer to the centerskal
8 daysfix(3d): Resolve spherical distortion in floor grid textureskal
8 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
8 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
8 dayschore: Apply final code formatting and cleanupskal
8 daysdocs: Prioritize next session tasks and update project contextskal
8 daysmore sub-tasksskal
8 daysfix(3d): Restore visible grid texture on floor planeskal
8 daysfix(3d): Tighten torus bounding box and restore object texturesskal
8 daysfix(3d): Correct debug box transforms and restore object texturesskal
8 daysdocs: Finalize session state in TODO.md with unified SDF shadow fix detailsskal
8 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
8 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
8 daysfix(3d): Restore and enhance 3D shadowsskal
8 daysfix(3d): Revert to working N-1 shadow configurationskal
8 daysfix(3d): Resolve missing shadows on floor planeskal
8 daysflesh out extra details in the MD filesskal
8 daysdocs: Update TODO.md with recent bug fixes and formatting passskal
8 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
8 daysdocs(project): Incorporate detailed debugging tasks from 3D.mdskal
8 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal
8 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
8 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
8 daystest(3d): Add procedural grid to floor and enable texturingskal
8 daysfix(3d): Fix shader syntax error and duplicate declarationskal