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AgeCommit message (Expand)Author
31 hourschore: Clean up generated files and archive GPU test analysisskal
32 hourschore: Clean up generated files and update project configskal
32 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
32 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
32 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
32 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
32 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
32 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
33 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
33 hoursupdate tasksskal
33 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
33 hoursdocs: Archive completed tasks and streamline context filesskal
34 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
34 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
35 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
35 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
36 hoursstyle: Apply clang-format to all source filesskal
36 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
36 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
36 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
36 hoursdocs: Mark Task #39 as completeskal
36 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
36 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
37 hoursminor comment updateskal
46 hoursfix(audio): Prevent events from triggering one frame earlyskal
46 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
46 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
46 hoursrefactor(audio): Simplify music track with steady beat progressionskal
46 hoursfix(audio): Implement sample-accurate event timingskal
48 hoursadd debugging code to flash_effectskal
48 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
2 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
2 daysfix(track_visualizer): Convert beats to seconds correctlyskal
2 daysfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
2 dayschore: Disable tempo variation and simplify music trackskal
2 daysfeat(tools): Add music track visualizerskal
2 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
2 daysdocs: Final session summaryskal
2 daystest: Add HTML Gantt chart output test for seq_compilerskal
2 daystest: Add Gantt chart output test for seq_compilerskal
2 daysdocs: Add handoff for asset regeneration fixskal
2 daysfix: Auto-regenerate assets after clean buildskal
2 daysrefactor: Store const GpuContext& in Effect base classskal
2 daysrefactor: Bundle GPU context into GpuContext structskal
2 daysfix(audio): Synchronize audio-visual timing with playback timeskal
2 daysperf(spectral_editor): Implement caching and subarray optimizationsskal
2 daysdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
2 daysupdate doc, optimize spectral_editorskal
2 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
2 daysrefactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal