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22 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
22 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
22 hoursminor comment updateskal
31 hoursfix(audio): Prevent events from triggering one frame earlyskal
31 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
31 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
31 hoursrefactor(audio): Simplify music track with steady beat progressionskal
31 hoursfix(audio): Implement sample-accurate event timingskal
33 hoursadd debugging code to flash_effectskal
33 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
34 hoursRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
34 hoursfix(track_visualizer): Convert beats to seconds correctlyskal
34 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
34 hourschore: Disable tempo variation and simplify music trackskal
34 hoursfeat(tools): Add music track visualizerskal
34 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
35 hoursdocs: Final session summaryskal
35 hourstest: Add HTML Gantt chart output test for seq_compilerskal
35 hourstest: Add Gantt chart output test for seq_compilerskal
35 hoursdocs: Add handoff for asset regeneration fixskal
35 hoursfix: Auto-regenerate assets after clean buildskal
36 hoursrefactor: Store const GpuContext& in Effect base classskal
36 hoursrefactor: Bundle GPU context into GpuContext structskal
36 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
37 hoursperf(spectral_editor): Implement caching and subarray optimizationsskal
37 hoursdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
38 hoursupdate doc, optimize spectral_editorskal
39 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
41 hoursrefactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal
41 hoursrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
41 hoursrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
41 hoursfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
42 hoursdocs(todo): Add Task #69 - Convert audio pipeline to clipped int16skal
42 hoursdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
42 hourstest(audio): Add error handling tests for WavDumpBackendskal
42 hoursfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
42 hoursrefactor(audio): Remove tempo logic from WavDumpBackendskal
42 hourstest(gpu): Add comprehensive TextureManager testsskal
42 hoursfix(coverage): Explicitly disable STRIP_ALL during coverage runsskal
42 hoursdocs: Add script maintenance requirements after hierarchy changesskal
42 hoursfix(coverage): Handle moved files and clean stale coverage dataskal
42 hoursfix(ci): Update verification script to catch tool compilation failuresskal
43 hoursfix(tools): Correct include path in spectool.ccskal
43 hourstest(gpu): Add automatic validation for effect test coverageskal
43 hourstest(gpu): Register GPU tests with CTestskal
43 hourstest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
43 hourstest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
43 hourstest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
43 hoursdocs: Update platform reports to reflect completed reorganizationskal
43 hoursrefactor: Move platform files to src/platform/ subdirectoryskal