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13 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
13 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
13 hoursfix: add missing SHADER_FLASH asset to main workspaceskal
13 hoursfeat: Add FlashEffect for audio/visual sync testingskal
14 hoursrefactor: remove empty audio_update() functionskal
14 hoursfeat: Update check_all.sh to include headless and coverage buildsskal
14 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
14 hoursfix(headless): add early returns to all effect constructorsskal
14 hoursfix(headless): add nullptr checks for GPU resource creationskal
15 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
15 hoursfix(build): add missing headers and enum casts for strict compilationskal
15 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
15 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
17 hoursdocs(TODO): add test infrastructure maintenance sectionskal
17 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
17 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
17 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
18 hoursdocs(sequence): update and compact v2 documentationskal
18 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
19 hoursfeat(sequence): integrate v2 timeline with main loopskal
20 hourstest(audio): remove brittle SilentBackendTestskal
20 hoursfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
20 hoursfix(audio): implement get_callback_state in TestBackendskal
20 hoursfeat(sequence): port hybrid_3d_effect to v2skal
20 hoursfeat(sequence): port rotating_cube_effect to v2skal
20 hoursfeat(sequence): port particles_effect to v2skal
20 hoursfeat(sequence): integrate v2 timeline with build systemskal
20 hoursfeat(sequence): create v2 timeline with placeholder effectsskal
20 hoursfeat(sequence): add inline post-process functions for v2skal
21 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
21 hourstest(sequence): Disable e2e test pending shader fixskal
21 hoursfeat(sequence): Clean up compiler and add test accessorskal
21 hoursfeat(sequence): Phase 3 - Port 3 effects to v2skal
21 hoursdocs: update for Sequence v2 phases 1-2skal
21 hoursfeat(sequence): Phase 2 - Python DAG compilerskal
21 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
29 hourssmaller cubeskal
30 hoursrevert debug codeskal
30 hoursperf(audio): smooth playback time and RMS-based peak at 60Hzskal
35 hoursfeat(cnn): add CNN v3 directory structure with training dataskal
35 hourschore: clean up timeline editor temp files and update gitignoreskal
35 hoursdocs: update CNN v1 references in top/mid-level docsskal
35 hoursrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
35 hoursarchive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
35 hoursrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
36 hoursfix(cmake): add asset generation dependencies to library targetsskal
36 hoursfix(tests): adjust AudioEngine test sample count expectationsskal
36 hoursrefactor(build): granular asset tracking and CMake deduplicationskal
36 hoursadd c++ engineer roleskal
37 hoursclang-formatskal