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AgeCommit message (Expand)Author
9 daysfeat(gpu): Implement shader parametrization systemskal
9 daysdocs: Update project state with recent improvementsskal
9 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
9 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
9 daysrefactor(shaders): Apply common utilities to renderer shadersskal
9 daysfeat(shaders): Extract common WGSL utilities for better composabilityskal
9 daysdocs: Update project context and todo list for plane_distance integrationskal
9 daysfix: Include PlaneData header in scene_loader.ccskal
9 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
9 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
9 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
9 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
9 daysfeat: Integrate plane_distance into renderer and scene loaderskal
9 daysfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
9 daysrefactor(tests): Factor common patterns in tempo testsskal
9 daysadd rules for CLAUDE.md too.skal
9 daysfeat(tools): Add effect depth analysis to seq_compilerskal
9 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
9 dayschore: Clean up generated files and archive GPU test analysisskal
9 dayschore: Clean up generated files and update project configskal
9 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
10 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
10 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
10 daysbuild: Include generated file updates resulting from timing decoupling changesskal
10 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
10 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
10 daysdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
10 daysupdate tasksskal
10 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
10 daysdocs: Archive completed tasks and streamline context filesskal
10 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
10 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
10 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
10 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
10 daysstyle: Apply clang-format to all source filesskal
10 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
10 daysdocs: Document mesh shadow limitation (Task A.1 investigation)skal
10 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
10 daysdocs: Mark Task #39 as completeskal
10 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
10 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
10 daysminor comment updateskal
10 daysfix(audio): Prevent events from triggering one frame earlyskal
10 daysfix(audio): Remove sample offsets - incompatible with tempo scalingskal
10 daysfix(audio): Calculate sample offsets from render position, not playback positionskal
10 daysrefactor(audio): Simplify music track with steady beat progressionskal
10 daysfix(audio): Implement sample-accurate event timingskal
10 daysadd debugging code to flash_effectskal
10 daysrefactor(audio): Convert tracker to unit-less timing systemskal
10 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal