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14 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
24 hoursdon't ignore assets/finalskal
24 hoursfeat(shaders): Standardize all shaders to use CommonUniformsskal
25 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
25 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
25 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
26 hoursfeat(gpu): Add auxiliary texture masking systemskal
26 hoursfix tree, remove Distort effectskal
27 hoursfeat(gpu): Add VignetteEffect and related filesskal
27 hoursfeat(gpu): Add VignetteEffectskal
28 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
28 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
28 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
29 hoursdocs: Update documentation for shader parametrization progressskal
29 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
29 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
29 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
29 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
30 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
30 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
30 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
30 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
30 hoursupdate docskal
30 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
30 hoursfeat(gpu): Implement shader parametrization systemskal
31 hoursdocs: Update project state with recent improvementsskal
31 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
31 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
31 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
31 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
32 hoursdocs: Update project context and todo list for plane_distance integrationskal
32 hoursfix: Include PlaneData header in scene_loader.ccskal
32 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
32 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
32 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
32 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
32 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
33 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
33 hoursrefactor(tests): Factor common patterns in tempo testsskal
34 hoursadd rules for CLAUDE.md too.skal
34 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
34 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
34 hourschore: Clean up generated files and archive GPU test analysisskal
35 hourschore: Clean up generated files and update project configskal
35 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
35 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
35 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
35 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
35 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
36 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal