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AgeCommit message (Expand)Author
12 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
12 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
13 hoursupdate docskal
13 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
13 hoursfeat(gpu): Implement shader parametrization systemskal
13 hoursdocs: Update project state with recent improvementsskal
13 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
13 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
13 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
13 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
15 hoursdocs: Update project context and todo list for plane_distance integrationskal
15 hoursfix: Include PlaneData header in scene_loader.ccskal
15 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
15 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
15 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
15 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
15 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
15 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
16 hoursrefactor(tests): Factor common patterns in tempo testsskal
16 hoursadd rules for CLAUDE.md too.skal
16 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
17 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
17 hourschore: Clean up generated files and archive GPU test analysisskal
18 hourschore: Clean up generated files and update project configskal
18 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
18 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
18 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
18 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
18 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
18 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
19 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
19 hoursupdate tasksskal
19 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
19 hoursdocs: Archive completed tasks and streamline context filesskal
20 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
20 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
21 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
21 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
22 hoursstyle: Apply clang-format to all source filesskal
22 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
22 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
22 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
22 hoursdocs: Mark Task #39 as completeskal
22 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
22 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
23 hoursminor comment updateskal
32 hoursfix(audio): Prevent events from triggering one frame earlyskal
32 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
32 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
32 hoursrefactor(audio): Simplify music track with steady beat progressionskal