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11 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
11 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
11 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
11 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
11 daysfeat(gpu): Add auxiliary texture masking systemskal
11 daysfix tree, remove Distort effectskal
11 daysfeat(gpu): Add VignetteEffect and related filesskal
11 daysfeat(gpu): Add VignetteEffectskal
11 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
11 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
11 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
11 daysdocs: Update documentation for shader parametrization progressskal
11 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
11 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
11 daysfeat(audio): Add --tempo flag for variable tempo testingskal
11 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
11 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
11 daysfeat(shaders): Add bump-mapped normal calculation variantsskal
11 daysfeat(shaders): Add optimized 4-sample SDF normal estimationskal
11 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
11 daysupdate docskal
11 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
11 daysfeat(gpu): Implement shader parametrization systemskal
11 daysdocs: Update project state with recent improvementsskal
11 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
11 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
11 daysrefactor(shaders): Apply common utilities to renderer shadersskal
11 daysfeat(shaders): Extract common WGSL utilities for better composabilityskal
12 daysdocs: Update project context and todo list for plane_distance integrationskal
12 daysfix: Include PlaneData header in scene_loader.ccskal
12 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
12 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
12 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
12 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
12 daysfeat: Integrate plane_distance into renderer and scene loaderskal
12 daysfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
12 daysrefactor(tests): Factor common patterns in tempo testsskal
12 daysadd rules for CLAUDE.md too.skal
12 daysfeat(tools): Add effect depth analysis to seq_compilerskal
12 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
12 dayschore: Clean up generated files and archive GPU test analysisskal
12 dayschore: Clean up generated files and update project configskal
12 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
12 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
12 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
12 daysbuild: Include generated file updates resulting from timing decoupling changesskal
12 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
12 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
12 daysdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
12 daysupdate tasksskal