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AgeCommit message (Expand)Author
2 daysfeat(timeline-editor): add timing tooltip and cursor in waveform viewskal
2 daysfix(timeline-editor): enable mouse wheel on all sequence viewer elementsskal
2 daysdocs: document audio WAV drift bug investigationskal
2 daysdocs: compact CLAUDE.md and complete doc file coverageskal
2 daysrefactor(timeline-editor): extract viewport and playback to ES6 modulesskal
2 daysfix(timeline-editor): improve mouse-wheel handling and prevent UI interferenceskal
2 daysinvestigating audio-drive bugskal
2 daysdocs: add CLI options reference and WAV dump examplesskal
2 daysfeat(audio): add --dump-wav-start and --dump-wav-duration optionsskal
2 daysfix(audio): eliminate startup delay with automatic buffer pre-fillskal
2 daysmisc updatesskal
2 daysfix(timeline-editor): align waveform and timeline tick positionsskal
2 daysfeat(timeline-editor): add replay button to restart from original play positionskal
2 daysfix(timeline-editor): playback indicator zoom tracking and UX improvementsskal
2 daysfeat(timeline-editor): consolidate playback indicator positioning and improve UXskal
2 daysfix(shader): add dfWithID to sdf_test.wgsl for test compatibilityskal
2 daysfix(cli): enable WAV dump without DEMO_HEADLESS requirementskal
2 daysfix(cli): change --dump_wav to --dump-wav and add error handlingskal
2 daysfeat(gpu): add shader labels for better error identificationskal
2 daysfeat(spectral-editor): add waveform intensity viewer for sample offsetskal
3 daysfeat(gpu): add two-pass raymarching infrastructureskal
3 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
3 daysdocs: add audio system enhancement tasksskal
3 daysdocs: mark tracker humanization task as IMPLEMENTEDskal
3 daysfeat(tracker): add sample offset and humanizationskal
3 dayssome tweakingskal
3 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
3 daysrefactor(wgsl): replace inline fullscreen_vs with common includeskal
3 daysstyle: Apply clang-format to codebaseskal
3 daysrefactor(wgsl): modularize common shader functionsskal
3 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal
3 daysfeat: Move test_platform.cc to util subdirectoryskal
3 daysdocs: Update agent state from project documentationskal
3 daysRefactor: extract setup_standard_textures helperskal
3 daysRefactor: add gpu_create_post_process_texture helperskal
3 daysRefactor: add gpu_create_texture_view_2d helperskal
3 daysDocs: WGPU helper functions referenceskal
3 daysRefactor: factorize WGPU init code for 3D testsskal
3 daysFix: CNN v2 compute shader validation errorskal
3 daysRefactor: factorize common WGPU patterns into helper functionsskal
4 daysCNN v2: bilinear mip-level sampling and UI improvementsskal
4 daysFactor common test patterns into reusable utilitiesskal
4 daysRemove non-functional Gantt test scriptsskal
4 daysUpdate docs: CNN v2 sigmoid activation summaryskal
4 daysReplace hard clamp with sigmoid activation in CNN v2skal
4 daysAdd --lr parameter to CNN v2 training pipelineskal
4 daysDocument CNN v2 training pipeline improvementsskal
4 daysStreamline CNN v2 training pipeline outputskal
4 daysFix CNN v2 training: always save final checkpoint, derive num_layersskal
4 daysAdd --output-weights option to CNN v2 training pipelineskal