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AgeCommit message (Expand)Author
9 daysflesh out extra details in the MD filesskal
9 daysdocs: Update TODO.md with recent bug fixes and formatting passskal
9 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
9 daysdocs(project): Incorporate detailed debugging tasks from 3D.mdskal
9 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal
9 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
9 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
9 daystest(3d): Add procedural grid to floor and enable texturingskal
9 daysfix(3d): Fix shader syntax error and duplicate declarationskal
9 daysfix(3d): Resolve shader validation error and tune shadowsskal
9 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
9 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
9 daysfeat(3d): Unify shadow calculations in shaderskal
9 daysfix(3d): Correct shadow bug with non-uniform scaleskal
9 daystest(3d): Enhance test scene with more objectsskal
9 daysfeat(3d): Implement scene query shadows (POC)skal
9 daysadd new tasksskal
9 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
9 daysdocs(todo): Add README quick start taskskal
9 daysdocs: Reorganize 3D.md and integrate tasksskal
9 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
9 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
9 daysdocs(todo): Archive completed tasks #4b and #10skal
9 daysfeat(build): Add check_all script and optimize spectoolskal
9 daysdocs(todo): Archive completed tasksskal
9 daysdocs: Refactor and prioritize project task listsskal
9 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
9 daysfix(build): Add compatibility for older wgpu-native headersskal
9 daysfix(repo): Revert accidental changes to third_party libsskal
9 daysrefactor(build): Centralize generated files and clean up project layoutskal
9 daysone more TODOskal
9 daysrefine some sub-tasks and conceptsskal
9 daysdocs: Update project status and how-to guidesskal
9 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
9 daysrefactor(platform): Encapsulate state in PlatformState structskal
9 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
9 daysadd a note about ssh accessskal
9 dayspush test #3skal
10 daystest push #2skal
10 daystest pushskal
10 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
10 daystry to fix the messskal
10 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
10 daysfeat(assets): Implement robust procedural asset generation pipelineskal
10 daysfeat(assets): Implement procedural asset generation pipelineskal
10 daysfeat(assets): Implement procedural asset generation pipelineskal
10 daysfeat(asset_manager): Implement array-based cachingskal
10 daysfeat: Add seamless bump mapping with procedural noiseskal
10 daysfeat: Implement hybrid rendering with SDF primitivesskal
10 daysfeat: Implement 3D system and procedural texture managerskal