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39 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
39 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
39 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
39 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
39 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
39 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
39 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
39 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
39 hoursupdate docskal
40 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
40 hoursfeat(gpu): Implement shader parametrization systemskal
40 hoursdocs: Update project state with recent improvementsskal
40 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
40 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
40 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
40 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
42 hoursdocs: Update project context and todo list for plane_distance integrationskal
42 hoursfix: Include PlaneData header in scene_loader.ccskal
42 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
42 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
42 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
42 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
42 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
42 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
43 hoursrefactor(tests): Factor common patterns in tempo testsskal
43 hoursadd rules for CLAUDE.md too.skal
43 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
44 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
44 hourschore: Clean up generated files and archive GPU test analysisskal
45 hourschore: Clean up generated files and update project configskal
45 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
45 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
45 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
45 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
45 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
45 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
46 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
46 hoursupdate tasksskal
46 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
46 hoursdocs: Archive completed tasks and streamline context filesskal
46 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
47 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
48 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
2 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
2 daysstyle: Apply clang-format to all source filesskal
2 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
2 daysdocs: Document mesh shadow limitation (Task A.1 investigation)skal
2 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
2 daysdocs: Mark Task #39 as completeskal
2 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal