summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
46 hoursrefactor: Improve syntax highlighting to avoid overlapping matchesskal
46 hoursfeat: Add WGSL syntax highlightingskal
46 hoursrefactor: Increase editor pane size by 20% (36% → 43%)skal
46 hoursfix: Remove resolutionSelect references after removing UI elementskal
46 hoursfeat: Remove resolution selector, enable autoplay on loadskal
46 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
46 hoursfix: Canvas fills available height instead of maintaining square aspectskal
46 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
46 hoursfix: Use var instead of let for mutable uv in default shaderskal
47 hoursrefactor: Adjust shader editor layout and add default animationskal
47 hoursfeat: Add HTML WGSL shader editor toolskal
48 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
2 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
2 daysfix: Reduce default audio volumes to prevent clippingskal
2 daysdocs: Streamline headless mode documentationskal
2 daysfeat: Add headless mode for testing without GPUskal
2 daysdocs: Update references to workspace layoutskal
2 daysdocs: Streamline top-level documentationskal
2 daysfeat: Add workspace header comments to config filesskal
2 daysfeat: Implement workspace system (Task #77)skal
2 daysdocs: Condense HOWTO.md, move details to technical docsskal
2 daysdocs: Update docs for Task #76 size measurementskal
2 daysfeat: Implement Task #76 external library size measurementskal
2 daysdocs: Streamline top-level project filesskal
2 daysfeat: Add Task #77 for workspace system architectureskal
2 daysdocs: Update documentation and clean up obsolete filesskal
2 daysfeat: Add debug-only file change detection for rapid iterationskal
2 daysdocs: Condense essential context files (856→599 lines)skal
2 daysdocs: Add sub-task for type-safe shader compositionskal
2 daysdocs: Add sub-task for splitting common_uniforms.wgslskal
2 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
2 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
2 daysrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
2 daysdemo.seq change.skal
2 daysfix: Strip priority comments from effect args in .seq exportskal
2 daysdocs: Purge outdated Phase 4 contentskal
2 daysrefactor: Generic sampler system for compositesskal
2 daysfeat: GPU procedural Phase 4 - texture compositionskal
2 daystest: Add variable-size texture support verificationskal
2 daystest: Add pipeline caching and multi-generator testsskal
2 daysrefactor: Unify TextureManager compute pipeline managementskal
2 daysfix(3d): VisualDebug uniform buffer size mismatchskal
2 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
2 daysfeat(gpu): Add GPU procedural texture generation systemskal
2 daysdocs: Add RECIPE.md with runtime shader composition patternsskal
2 daysfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
2 daysdocs: Archive Feb 9 completed tasks and clarify build configsskal
2 daystry to fix test_demoskal
2 dayscleanup: remove unused include from uniform_helper.hskal
2 daysFix test_demo build failure after Effect refactorskal