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2 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
2 dayschore: Remove incomplete CubeSphere effectskal
2 daysdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
2 daysfeat: Add ShaderToy conversion toolsskal
2 daysfix: Support variable kernel sizes in CNN layer generationskal
2 daysdocs: Document WGPU builder refactoring in COMPLETED.mdskal
2 daysrefactor: Factor WGPU boilerplate into builder pattern helpersskal
2 daysfeat: CNN RGBD→grayscale with 7-channel augmented inputskal
2 daysudpateskal
2 daysupdate timelineskal
2 daysfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
2 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
2 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
2 daysdocs: Update and streamline CNN training documentationskal
2 daysfeat: Add checkpointing support to CNN training scriptskal
2 daysfix: Auto-expand single kernel size to all layers in training scriptskal
2 daysupdate target imagesskal
2 daysfeat: Add coordinate-aware CNN layer 0 for position-dependent stylizationskal
2 daysdocs: Add CNN effect documentation and update project statusskal
2 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
2 daysinitial doc for the CNN projectskal
3 daysdocs: Reorganize shader editor documentationskal
3 daysfix: Use placeholder technique to prevent syntax highlighting overlapskal
3 daysrefactor: Improve syntax highlighting to avoid overlapping matchesskal
3 daysfeat: Add WGSL syntax highlightingskal
3 daysrefactor: Increase editor pane size by 20% (36% → 43%)skal
3 daysfix: Remove resolutionSelect references after removing UI elementskal
3 daysfeat: Remove resolution selector, enable autoplay on loadskal
3 daysfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
3 daysfix: Canvas fills available height instead of maintaining square aspectskal
3 daysfix: Reference texture/sampler in default shader for bind group layoutskal
3 daysfix: Use var instead of let for mutable uv in default shaderskal
3 daysrefactor: Adjust shader editor layout and add default animationskal
3 daysfeat: Add HTML WGSL shader editor toolskal
3 daysfix: Guard --headless flag with DEMO_HEADLESS defineskal
3 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
3 daysfix: Reduce default audio volumes to prevent clippingskal
3 daysdocs: Streamline headless mode documentationskal
3 daysfeat: Add headless mode for testing without GPUskal
3 daysdocs: Update references to workspace layoutskal
3 daysdocs: Streamline top-level documentationskal
3 daysfeat: Add workspace header comments to config filesskal
3 daysfeat: Implement workspace system (Task #77)skal
3 daysdocs: Condense HOWTO.md, move details to technical docsskal
3 daysdocs: Update docs for Task #76 size measurementskal
3 daysfeat: Implement Task #76 external library size measurementskal
3 daysdocs: Streamline top-level project filesskal
3 daysfeat: Add Task #77 for workspace system architectureskal
3 daysdocs: Update documentation and clean up obsolete filesskal
3 daysfeat: Add debug-only file change detection for rapid iterationskal