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AgeCommit message (Expand)Author
12 daysfeat: Complete audio tracker system integration and testsskal
13 daysprogress tracker taskskal
13 daysfeat: Integrate tracker system and update project context documentationskal
13 daysadd a TRACKER idea to the projectskal
13 daysfix TODO.mdskal
13 daysdocs: Clean up TODO.md to reflect completed shader optimization attack plansskal
13 daysupdate TODO and fix shaders.ccskal
13 daysdocs: Update TODO.md and PROJECT_CONTEXT.md after completing shader optimizat...skal
13 daysdocs: Mark SDF Macros attack plan as completed in TODO.mdskal
13 daysadd mention of triplanar mappingskal
13 daysrefactor: Remove obsolete top-level BUILD.mdskal
13 daysdocs: Merge Xcode build instructions and GPU performance capture details into...skal
13 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
13 daysdocs: Add stripping rules for dynamic audio generationskal
13 daysdocs: Finalize session task tracking and project contextskal
13 daysfeat(test): Add comprehensive math and shader composer testsskal
13 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
13 daysfix(3d): Distinguish floor grid from object texturesskal
13 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
13 daysdocs: Record Task 21.2 completion and update session prioritiesskal
13 daystest(3d): Enlarge objects and pack them closer to the centerskal
13 daysfix(3d): Resolve spherical distortion in floor grid textureskal
13 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
13 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
13 dayschore: Apply final code formatting and cleanupskal
13 daysdocs: Prioritize next session tasks and update project contextskal
13 daysmore sub-tasksskal
13 daysfix(3d): Restore visible grid texture on floor planeskal
13 daysfix(3d): Tighten torus bounding box and restore object texturesskal
13 daysfix(3d): Correct debug box transforms and restore object texturesskal
13 daysdocs: Finalize session state in TODO.md with unified SDF shadow fix detailsskal
13 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
13 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
13 daysfix(3d): Restore and enhance 3D shadowsskal
13 daysfix(3d): Revert to working N-1 shadow configurationskal
13 daysfix(3d): Resolve missing shadows on floor planeskal
13 daysflesh out extra details in the MD filesskal
13 daysdocs: Update TODO.md with recent bug fixes and formatting passskal
13 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
13 daysdocs(project): Incorporate detailed debugging tasks from 3D.mdskal
13 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal
13 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
13 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
13 daystest(3d): Add procedural grid to floor and enable texturingskal
13 daysfix(3d): Fix shader syntax error and duplicate declarationskal
13 daysfix(3d): Resolve shader validation error and tune shadowsskal
13 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
13 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
13 daysfeat(3d): Unify shadow calculations in shaderskal
13 daysfix(3d): Correct shadow bug with non-uniform scaleskal