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41 hoursdocs: Update docs for Task #76 size measurementskal
41 hoursfeat: Implement Task #76 external library size measurementskal
41 hoursdocs: Streamline top-level project filesskal
41 hoursfeat: Add Task #77 for workspace system architectureskal
41 hoursdocs: Update documentation and clean up obsolete filesskal
42 hoursfeat: Add debug-only file change detection for rapid iterationskal
44 hoursdocs: Condense essential context files (856→599 lines)skal
44 hoursdocs: Add sub-task for type-safe shader compositionskal
44 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
44 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
44 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
44 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
44 hoursdemo.seq change.skal
44 hoursfix: Strip priority comments from effect args in .seq exportskal
45 hoursdocs: Purge outdated Phase 4 contentskal
45 hoursrefactor: Generic sampler system for compositesskal
45 hoursfeat: GPU procedural Phase 4 - texture compositionskal
45 hourstest: Add variable-size texture support verificationskal
45 hourstest: Add pipeline caching and multi-generator testsskal
45 hoursrefactor: Unify TextureManager compute pipeline managementskal
45 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
45 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
45 hoursfeat(gpu): Add GPU procedural texture generation systemskal
46 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
46 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
47 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
47 hourstry to fix test_demoskal
47 hourscleanup: remove unused include from uniform_helper.hskal
47 hoursFix test_demo build failure after Effect refactorskal
48 hoursRefactor Effect class to centralize common uniforms managementskal
48 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
2 dayschore: Apply clang-format to C++ source filesskal
2 dayschore: Remove useless HANDOFF_*.md files and their referencesskal
2 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
2 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
2 daysdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
2 daysdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
2 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
2 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
2 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
3 daysdon't ignore assets/finalskal
3 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
3 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
3 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
3 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
3 daysfeat(gpu): Add auxiliary texture masking systemskal
3 daysfix tree, remove Distort effectskal
3 daysfeat(gpu): Add VignetteEffect and related filesskal
3 daysfeat(gpu): Add VignetteEffectskal
3 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal