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16 hoursudpate CNN shader code.skal
16 hoursfeat: Add --shader-only option to convert_shadertoy.pyskal
17 hoursrefactor: Optimize CNN normalization to eliminate redundant conversionsskal
17 hoursupdate timeline.seqskal
17 hoursfix: Flip Y-axis to match ShaderToy coordinate conventionskal
17 hoursrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
17 hoursfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
17 hourschore: Remove incomplete CubeSphere effectskal
17 hoursdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
18 hoursfeat: Add ShaderToy conversion toolsskal
18 hoursfix: Support variable kernel sizes in CNN layer generationskal
18 hoursdocs: Document WGPU builder refactoring in COMPLETED.mdskal
18 hoursrefactor: Factor WGPU boilerplate into builder pattern helpersskal
19 hoursfeat: CNN RGBD→grayscale with 7-channel augmented inputskal
19 hoursudpateskal
19 hoursupdate timelineskal
19 hoursfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
21 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
23 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
25 hoursdocs: Update and streamline CNN training documentationskal
25 hoursfeat: Add checkpointing support to CNN training scriptskal
25 hoursfix: Auto-expand single kernel size to all layers in training scriptskal
25 hoursupdate target imagesskal
25 hoursfeat: Add coordinate-aware CNN layer 0 for position-dependent stylizationskal
27 hoursdocs: Add CNN effect documentation and update project statusskal
27 hoursfeat: Add CNN post-processing effect with modular WGSL architectureskal
28 hoursinitial doc for the CNN projectskal
34 hoursdocs: Reorganize shader editor documentationskal
35 hoursfix: Use placeholder technique to prevent syntax highlighting overlapskal
35 hoursrefactor: Improve syntax highlighting to avoid overlapping matchesskal
35 hoursfeat: Add WGSL syntax highlightingskal
35 hoursrefactor: Increase editor pane size by 20% (36% → 43%)skal
35 hoursfix: Remove resolutionSelect references after removing UI elementskal
35 hoursfeat: Remove resolution selector, enable autoplay on loadskal
35 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
35 hoursfix: Canvas fills available height instead of maintaining square aspectskal
35 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
35 hoursfix: Use var instead of let for mutable uv in default shaderskal
35 hoursrefactor: Adjust shader editor layout and add default animationskal
35 hoursfeat: Add HTML WGSL shader editor toolskal
36 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
39 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
40 hoursfix: Reduce default audio volumes to prevent clippingskal
40 hoursdocs: Streamline headless mode documentationskal
40 hoursfeat: Add headless mode for testing without GPUskal
40 hoursdocs: Update references to workspace layoutskal
40 hoursdocs: Streamline top-level documentationskal
40 hoursfeat: Add workspace header comments to config filesskal
40 hoursfeat: Implement workspace system (Task #77)skal
41 hoursdocs: Condense HOWTO.md, move details to technical docsskal