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3 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
3 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
3 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
3 daysdocs: Update documentation for shader parametrization progressskal
3 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
3 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
3 daysfeat(audio): Add --tempo flag for variable tempo testingskal
3 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
3 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
3 daysfeat(shaders): Add bump-mapped normal calculation variantsskal
3 daysfeat(shaders): Add optimized 4-sample SDF normal estimationskal
3 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
3 daysupdate docskal
3 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
3 daysfeat(gpu): Implement shader parametrization systemskal
3 daysdocs: Update project state with recent improvementsskal
3 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
3 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
3 daysrefactor(shaders): Apply common utilities to renderer shadersskal
3 daysfeat(shaders): Extract common WGSL utilities for better composabilityskal
3 daysdocs: Update project context and todo list for plane_distance integrationskal
3 daysfix: Include PlaneData header in scene_loader.ccskal
3 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
3 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
3 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
3 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
3 daysfeat: Integrate plane_distance into renderer and scene loaderskal
3 daysfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
3 daysrefactor(tests): Factor common patterns in tempo testsskal
3 daysadd rules for CLAUDE.md too.skal
3 daysfeat(tools): Add effect depth analysis to seq_compilerskal
3 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
3 dayschore: Clean up generated files and archive GPU test analysisskal
3 dayschore: Clean up generated files and update project configskal
3 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
3 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
3 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
3 daysbuild: Include generated file updates resulting from timing decoupling changesskal
3 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
3 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
3 daysdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
3 daysupdate tasksskal
3 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
3 daysdocs: Archive completed tasks and streamline context filesskal
3 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
3 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
3 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
3 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
3 daysstyle: Apply clang-format to all source filesskal
3 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal