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AgeCommit message (Expand)Author
16 hoursfeat: Add WGSL syntax highlightingskal
16 hoursrefactor: Increase editor pane size by 20% (36% → 43%)skal
16 hoursfix: Remove resolutionSelect references after removing UI elementskal
16 hoursfeat: Remove resolution selector, enable autoplay on loadskal
16 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
16 hoursfix: Canvas fills available height instead of maintaining square aspectskal
17 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
17 hoursfix: Use var instead of let for mutable uv in default shaderskal
17 hoursrefactor: Adjust shader editor layout and add default animationskal
17 hoursfeat: Add HTML WGSL shader editor toolskal
18 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
21 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
21 hoursfix: Reduce default audio volumes to prevent clippingskal
21 hoursdocs: Streamline headless mode documentationskal
21 hoursfeat: Add headless mode for testing without GPUskal
22 hoursdocs: Update references to workspace layoutskal
22 hoursdocs: Streamline top-level documentationskal
22 hoursfeat: Add workspace header comments to config filesskal
22 hoursfeat: Implement workspace system (Task #77)skal
22 hoursdocs: Condense HOWTO.md, move details to technical docsskal
22 hoursdocs: Update docs for Task #76 size measurementskal
22 hoursfeat: Implement Task #76 external library size measurementskal
23 hoursdocs: Streamline top-level project filesskal
23 hoursfeat: Add Task #77 for workspace system architectureskal
23 hoursdocs: Update documentation and clean up obsolete filesskal
23 hoursfeat: Add debug-only file change detection for rapid iterationskal
25 hoursdocs: Condense essential context files (856→599 lines)skal
26 hoursdocs: Add sub-task for type-safe shader compositionskal
26 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
26 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
26 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
26 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
26 hoursdemo.seq change.skal
26 hoursfix: Strip priority comments from effect args in .seq exportskal
26 hoursdocs: Purge outdated Phase 4 contentskal
27 hoursrefactor: Generic sampler system for compositesskal
27 hoursfeat: GPU procedural Phase 4 - texture compositionskal
27 hourstest: Add variable-size texture support verificationskal
27 hourstest: Add pipeline caching and multi-generator testsskal
27 hoursrefactor: Unify TextureManager compute pipeline managementskal
27 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
27 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
27 hoursfeat(gpu): Add GPU procedural texture generation systemskal
27 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
28 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
28 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
29 hourstry to fix test_demoskal
29 hourscleanup: remove unused include from uniform_helper.hskal
29 hoursFix test_demo build failure after Effect refactorskal
29 hoursRefactor Effect class to centralize common uniforms managementskal