summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
23 hoursfeat: Remove resolution selector, enable autoplay on loadskal
23 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
23 hoursfix: Canvas fills available height instead of maintaining square aspectskal
23 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
23 hoursfix: Use var instead of let for mutable uv in default shaderskal
23 hoursrefactor: Adjust shader editor layout and add default animationskal
23 hoursfeat: Add HTML WGSL shader editor toolskal
24 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
27 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
28 hoursfix: Reduce default audio volumes to prevent clippingskal
28 hoursdocs: Streamline headless mode documentationskal
28 hoursfeat: Add headless mode for testing without GPUskal
29 hoursdocs: Update references to workspace layoutskal
29 hoursdocs: Streamline top-level documentationskal
29 hoursfeat: Add workspace header comments to config filesskal
29 hoursfeat: Implement workspace system (Task #77)skal
29 hoursdocs: Condense HOWTO.md, move details to technical docsskal
29 hoursdocs: Update docs for Task #76 size measurementskal
29 hoursfeat: Implement Task #76 external library size measurementskal
30 hoursdocs: Streamline top-level project filesskal
30 hoursfeat: Add Task #77 for workspace system architectureskal
30 hoursdocs: Update documentation and clean up obsolete filesskal
30 hoursfeat: Add debug-only file change detection for rapid iterationskal
32 hoursdocs: Condense essential context files (856→599 lines)skal
32 hoursdocs: Add sub-task for type-safe shader compositionskal
32 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
32 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
32 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
33 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
33 hoursdemo.seq change.skal
33 hoursfix: Strip priority comments from effect args in .seq exportskal
33 hoursdocs: Purge outdated Phase 4 contentskal
33 hoursrefactor: Generic sampler system for compositesskal
33 hoursfeat: GPU procedural Phase 4 - texture compositionskal
34 hourstest: Add variable-size texture support verificationskal
34 hourstest: Add pipeline caching and multi-generator testsskal
34 hoursrefactor: Unify TextureManager compute pipeline managementskal
34 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
34 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
34 hoursfeat(gpu): Add GPU procedural texture generation systemskal
34 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
35 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
35 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
35 hourstry to fix test_demoskal
36 hourscleanup: remove unused include from uniform_helper.hskal
36 hoursFix test_demo build failure after Effect refactorskal
36 hoursRefactor Effect class to centralize common uniforms managementskal
36 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
37 hourschore: Apply clang-format to C++ source filesskal
37 hourschore: Remove useless HANDOFF_*.md files and their referencesskal