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37 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
37 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
37 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
37 hoursupdate docskal
38 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
38 hoursfeat(gpu): Implement shader parametrization systemskal
38 hoursdocs: Update project state with recent improvementsskal
38 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
38 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
38 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
38 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
40 hoursdocs: Update project context and todo list for plane_distance integrationskal
40 hoursfix: Include PlaneData header in scene_loader.ccskal
40 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
40 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
40 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
40 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
40 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
40 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
40 hoursrefactor(tests): Factor common patterns in tempo testsskal
41 hoursadd rules for CLAUDE.md too.skal
41 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
42 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
42 hourschore: Clean up generated files and archive GPU test analysisskal
42 hourschore: Clean up generated files and update project configskal
42 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
43 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
43 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
43 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
43 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
43 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
44 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
44 hoursupdate tasksskal
44 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
44 hoursdocs: Archive completed tasks and streamline context filesskal
44 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
45 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
46 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
46 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
46 hoursstyle: Apply clang-format to all source filesskal
47 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
47 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
47 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
47 hoursdocs: Mark Task #39 as completeskal
47 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
47 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
48 hoursminor comment updateskal
2 daysfix(audio): Prevent events from triggering one frame earlyskal
2 daysfix(audio): Remove sample offsets - incompatible with tempo scalingskal
2 daysfix(audio): Calculate sample offsets from render position, not playback positionskal