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41 hoursfeat: GPU procedural Phase 4 - texture compositionskal
41 hourstest: Add variable-size texture support verificationskal
42 hourstest: Add pipeline caching and multi-generator testsskal
42 hoursrefactor: Unify TextureManager compute pipeline managementskal
42 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
42 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
42 hoursfeat(gpu): Add GPU procedural texture generation systemskal
42 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
43 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
43 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
43 hourstry to fix test_demoskal
44 hourscleanup: remove unused include from uniform_helper.hskal
44 hoursFix test_demo build failure after Effect refactorskal
44 hoursRefactor Effect class to centralize common uniforms managementskal
44 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
45 hourschore: Apply clang-format to C++ source filesskal
45 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
45 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
45 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
45 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
45 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
45 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
46 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
47 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
2 daysdon't ignore assets/finalskal
2 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
2 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
2 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
2 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
2 daysfeat(gpu): Add auxiliary texture masking systemskal
2 daysfix tree, remove Distort effectskal
3 daysfeat(gpu): Add VignetteEffect and related filesskal
3 daysfeat(gpu): Add VignetteEffectskal
3 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
3 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
3 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
3 daysdocs: Update documentation for shader parametrization progressskal
3 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
3 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
3 daysfeat(audio): Add --tempo flag for variable tempo testingskal
3 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
3 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
3 daysfeat(shaders): Add bump-mapped normal calculation variantsskal
3 daysfeat(shaders): Add optimized 4-sample SDF normal estimationskal
3 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
3 daysupdate docskal
3 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
3 daysfeat(gpu): Implement shader parametrization systemskal
3 daysdocs: Update project state with recent improvementsskal
3 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal