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AgeCommit message (Expand)Author
6 daysfix(3d): VisualDebug uniform buffer size mismatchskal
6 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
6 daysfeat(gpu): Add GPU procedural texture generation systemskal
6 daysdocs: Add RECIPE.md with runtime shader composition patternsskal
6 daysfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
6 daysdocs: Archive Feb 9 completed tasks and clarify build configsskal
6 daystry to fix test_demoskal
6 dayscleanup: remove unused include from uniform_helper.hskal
6 daysFix test_demo build failure after Effect refactorskal
6 daysRefactor Effect class to centralize common uniforms managementskal
6 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
6 dayschore: Apply clang-format to C++ source filesskal
6 dayschore: Remove useless HANDOFF_*.md files and their referencesskal
6 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
6 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
6 daysdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
6 daysdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
6 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
6 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
6 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
7 daysdon't ignore assets/finalskal
7 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
7 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
7 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
7 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
7 daysfeat(gpu): Add auxiliary texture masking systemskal
7 daysfix tree, remove Distort effectskal
7 daysfeat(gpu): Add VignetteEffect and related filesskal
7 daysfeat(gpu): Add VignetteEffectskal
7 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
7 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
7 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
7 daysdocs: Update documentation for shader parametrization progressskal
7 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
7 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
7 daysfeat(audio): Add --tempo flag for variable tempo testingskal
7 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
7 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
7 daysfeat(shaders): Add bump-mapped normal calculation variantsskal
7 daysfeat(shaders): Add optimized 4-sample SDF normal estimationskal
7 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
7 daysupdate docskal
7 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
7 daysfeat(gpu): Implement shader parametrization systemskal
7 daysdocs: Update project state with recent improvementsskal
7 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
7 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
7 daysrefactor(shaders): Apply common utilities to renderer shadersskal
7 daysfeat(shaders): Extract common WGSL utilities for better composabilityskal
7 daysdocs: Update project context and todo list for plane_distance integrationskal