summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
4 daysprogress tracker taskskal
4 daysfeat: Integrate tracker system and update project context documentationskal
4 daysadd a TRACKER idea to the projectskal
4 daysfix TODO.mdskal
4 daysdocs: Clean up TODO.md to reflect completed shader optimization attack plansskal
4 daysupdate TODO and fix shaders.ccskal
4 daysdocs: Update TODO.md and PROJECT_CONTEXT.md after completing shader optimizat...skal
4 daysdocs: Mark SDF Macros attack plan as completed in TODO.mdskal
4 daysadd mention of triplanar mappingskal
4 daysrefactor: Remove obsolete top-level BUILD.mdskal
4 daysdocs: Merge Xcode build instructions and GPU performance capture details into...skal
4 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
4 daysdocs: Add stripping rules for dynamic audio generationskal
4 daysdocs: Finalize session task tracking and project contextskal
4 daysfeat(test): Add comprehensive math and shader composer testsskal
4 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
4 daysfix(3d): Distinguish floor grid from object texturesskal
4 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
4 daysdocs: Record Task 21.2 completion and update session prioritiesskal
4 daystest(3d): Enlarge objects and pack them closer to the centerskal
4 daysfix(3d): Resolve spherical distortion in floor grid textureskal
4 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
4 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
4 dayschore: Apply final code formatting and cleanupskal
4 daysdocs: Prioritize next session tasks and update project contextskal
4 daysmore sub-tasksskal
4 daysfix(3d): Restore visible grid texture on floor planeskal
4 daysfix(3d): Tighten torus bounding box and restore object texturesskal
4 daysfix(3d): Correct debug box transforms and restore object texturesskal
4 daysdocs: Finalize session state in TODO.md with unified SDF shadow fix detailsskal
4 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
4 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
4 daysfix(3d): Restore and enhance 3D shadowsskal
4 daysfix(3d): Revert to working N-1 shadow configurationskal
4 daysfix(3d): Resolve missing shadows on floor planeskal
4 daysflesh out extra details in the MD filesskal
4 daysdocs: Update TODO.md with recent bug fixes and formatting passskal
4 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
4 daysdocs(project): Incorporate detailed debugging tasks from 3D.mdskal
4 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal
4 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
4 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
4 daystest(3d): Add procedural grid to floor and enable texturingskal
4 daysfix(3d): Fix shader syntax error and duplicate declarationskal
4 daysfix(3d): Resolve shader validation error and tune shadowsskal
4 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
4 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
4 daysfeat(3d): Unify shadow calculations in shaderskal
4 daysfix(3d): Correct shadow bug with non-uniform scaleskal
4 daystest(3d): Enhance test scene with more objectsskal