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4 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
4 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
4 daysdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
4 daysdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
4 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
4 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
4 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
5 daysdon't ignore assets/finalskal
5 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
5 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
5 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
5 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
5 daysfeat(gpu): Add auxiliary texture masking systemskal
5 daysfix tree, remove Distort effectskal
5 daysfeat(gpu): Add VignetteEffect and related filesskal
5 daysfeat(gpu): Add VignetteEffectskal
5 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
5 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
5 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
5 daysdocs: Update documentation for shader parametrization progressskal
5 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
5 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
5 daysfeat(audio): Add --tempo flag for variable tempo testingskal
5 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
5 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
5 daysfeat(shaders): Add bump-mapped normal calculation variantsskal
5 daysfeat(shaders): Add optimized 4-sample SDF normal estimationskal
5 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
5 daysupdate docskal
5 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
5 daysfeat(gpu): Implement shader parametrization systemskal
5 daysdocs: Update project state with recent improvementsskal
5 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
5 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
5 daysrefactor(shaders): Apply common utilities to renderer shadersskal
5 daysfeat(shaders): Extract common WGSL utilities for better composabilityskal
5 daysdocs: Update project context and todo list for plane_distance integrationskal
5 daysfix: Include PlaneData header in scene_loader.ccskal
5 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
5 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
5 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
5 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
5 daysfeat: Integrate plane_distance into renderer and scene loaderskal
5 daysfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
5 daysrefactor(tests): Factor common patterns in tempo testsskal
5 daysadd rules for CLAUDE.md too.skal
5 daysfeat(tools): Add effect depth analysis to seq_compilerskal
5 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
5 dayschore: Clean up generated files and archive GPU test analysisskal
5 dayschore: Clean up generated files and update project configskal