summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
8 hoursfeat: Add inference mode to train_cnn.py for ground truth generationskal
8 hoursfix: CNN training normalization pipeline consistencyskal
8 hoursudpate CNN shader code.skal
9 hoursfeat: Add --shader-only option to convert_shadertoy.pyskal
9 hoursrefactor: Optimize CNN normalization to eliminate redundant conversionsskal
9 hoursupdate timeline.seqskal
9 hoursfix: Flip Y-axis to match ShaderToy coordinate conventionskal
9 hoursrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
10 hoursfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
10 hourschore: Remove incomplete CubeSphere effectskal
10 hoursdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
10 hoursfeat: Add ShaderToy conversion toolsskal
10 hoursfix: Support variable kernel sizes in CNN layer generationskal
10 hoursdocs: Document WGPU builder refactoring in COMPLETED.mdskal
10 hoursrefactor: Factor WGPU boilerplate into builder pattern helpersskal
11 hoursfeat: CNN RGBD→grayscale with 7-channel augmented inputskal
12 hoursudpateskal
12 hoursupdate timelineskal
12 hoursfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
14 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
15 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
17 hoursdocs: Update and streamline CNN training documentationskal
17 hoursfeat: Add checkpointing support to CNN training scriptskal
17 hoursfix: Auto-expand single kernel size to all layers in training scriptskal
17 hoursupdate target imagesskal
17 hoursfeat: Add coordinate-aware CNN layer 0 for position-dependent stylizationskal
20 hoursdocs: Add CNN effect documentation and update project statusskal
20 hoursfeat: Add CNN post-processing effect with modular WGSL architectureskal
20 hoursinitial doc for the CNN projectskal
27 hoursdocs: Reorganize shader editor documentationskal
27 hoursfix: Use placeholder technique to prevent syntax highlighting overlapskal
27 hoursrefactor: Improve syntax highlighting to avoid overlapping matchesskal
27 hoursfeat: Add WGSL syntax highlightingskal
27 hoursrefactor: Increase editor pane size by 20% (36% → 43%)skal
27 hoursfix: Remove resolutionSelect references after removing UI elementskal
27 hoursfeat: Remove resolution selector, enable autoplay on loadskal
27 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
27 hoursfix: Canvas fills available height instead of maintaining square aspectskal
27 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
27 hoursfix: Use var instead of let for mutable uv in default shaderskal
27 hoursrefactor: Adjust shader editor layout and add default animationskal
27 hoursfeat: Add HTML WGSL shader editor toolskal
28 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
31 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
32 hoursfix: Reduce default audio volumes to prevent clippingskal
32 hoursdocs: Streamline headless mode documentationskal
32 hoursfeat: Add headless mode for testing without GPUskal
33 hoursdocs: Update references to workspace layoutskal
33 hoursdocs: Streamline top-level documentationskal
33 hoursfeat: Add workspace header comments to config filesskal