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3 daysdocs: streamline and consolidate markdown documentationskal
3 daysfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
3 daysfix: calculate beat_phase for FlashEffect and refactor uniformsskal
4 daysfix: load rotating_cube_v2 shader from asset instead of empty stringskal
4 daysrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
4 daysfix: add missing SHADER_FLASH asset to main workspaceskal
4 daysfeat: Add FlashEffect for audio/visual sync testingskal
4 daysrefactor: remove empty audio_update() functionskal
4 daysfeat: Update check_all.sh to include headless and coverage buildsskal
4 daysrefactor(headless): convert nullptr checks to strippable macrosskal
4 daysfix(headless): add early returns to all effect constructorsskal
4 daysfix(headless): add nullptr checks for GPU resource creationskal
4 daysfix(headless): add missing Effect include and gpu_get_surface stubskal
4 daysfix(build): add missing headers and enum casts for strict compilationskal
4 daysfix(shaders): correct sequence uniforms snippet registration nameskal
4 daysrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
4 daysdocs(TODO): add test infrastructure maintenance sectionskal
4 daysfix(tests): resolve all v2 test failures, 35/35 passingskal
4 daysrefactor: invert FATAL_CHECK logic to standard assertion styleskal
4 daysfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
4 daysdocs(sequence): update and compact v2 documentationskal
4 daysfeat(sequence): complete v2 migration with DAG-based routingskal
4 daysfeat(sequence): integrate v2 timeline with main loopskal
4 daystest(audio): remove brittle SilentBackendTestskal
4 daysfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
4 daysfix(audio): implement get_callback_state in TestBackendskal
4 daysfeat(sequence): port hybrid_3d_effect to v2skal
4 daysfeat(sequence): port rotating_cube_effect to v2skal
4 daysfeat(sequence): port particles_effect to v2skal
4 daysfeat(sequence): integrate v2 timeline with build systemskal
4 daysfeat(sequence): create v2 timeline with placeholder effectsskal
4 daysfeat(sequence): add inline post-process functions for v2skal
4 daysfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
4 daystest(sequence): Disable e2e test pending shader fixskal
4 daysfeat(sequence): Clean up compiler and add test accessorskal
4 daysfeat(sequence): Phase 3 - Port 3 effects to v2skal
4 daysdocs: update for Sequence v2 phases 1-2skal
4 daysfeat(sequence): Phase 2 - Python DAG compilerskal
4 daysfeat(sequence): Phase 1 - Sequence v2 foundationskal
4 dayssmaller cubeskal
4 daysrevert debug codeskal
4 daysperf(audio): smooth playback time and RMS-based peak at 60Hzskal
4 daysfeat(cnn): add CNN v3 directory structure with training dataskal
4 dayschore: clean up timeline editor temp files and update gitignoreskal
4 daysdocs: update CNN v1 references in top/mid-level docsskal
4 daysrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
4 daysarchive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
4 daysrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
4 daysfix(cmake): add asset generation dependencies to library targetsskal
4 daysfix(tests): adjust AudioEngine test sample count expectationsskal