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10 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
10 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
10 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
10 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
11 hoursdocs: Update project context and todo list for plane_distance integrationskal
11 hoursfix: Include PlaneData header in scene_loader.ccskal
11 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
11 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
11 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
11 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
11 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
11 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
12 hoursrefactor(tests): Factor common patterns in tempo testsskal
13 hoursadd rules for CLAUDE.md too.skal
13 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
13 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
13 hourschore: Clean up generated files and archive GPU test analysisskal
14 hourschore: Clean up generated files and update project configskal
14 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
14 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
14 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
14 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
14 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
14 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
15 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
16 hoursupdate tasksskal
16 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
16 hoursdocs: Archive completed tasks and streamline context filesskal
16 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
16 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
17 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
18 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
18 hoursstyle: Apply clang-format to all source filesskal
18 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
18 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
18 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
19 hoursdocs: Mark Task #39 as completeskal
19 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
19 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
19 hoursminor comment updateskal
28 hoursfix(audio): Prevent events from triggering one frame earlyskal
28 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
28 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
28 hoursrefactor(audio): Simplify music track with steady beat progressionskal
28 hoursfix(audio): Implement sample-accurate event timingskal
30 hoursadd debugging code to flash_effectskal
30 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
31 hoursRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
31 hoursfix(track_visualizer): Convert beats to seconds correctlyskal
31 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal