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Vide-coded 64k demo system
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Author
2 days
refactor: Shader Asset Integration (Task #24)
skal
2 days
docs: Document asset system technical details
skal
2 days
feat(assets): Enforce 16-byte alignment and string safety
skal
2 days
docs: Plan Shader Asset Integration (Task #24)
skal
2 days
docs: Update project context and re-prioritize task list
skal
2 days
feat: Finalize tracker asset-sample integration with unified pasting strategy
skal
3 days
docs: Update TODO.md with tracker asset sample integration progress
skal
3 days
remove generated assets which shouldn't be in git
skal
3 days
update the melody a bit
skal
3 days
docs: Add submodule update instructions to HOWTO.md
skal
3 days
chore: Re-add and update wgpu-native submodule to latest trunk
skal
3 days
chore: Remove wgpu-native submodule for clean reinitialization
skal
3 days
docs: Update TODO.md with completed Minimal Audio Tracker task
skal
3 days
feat: Complete audio tracker system integration and tests
skal
3 days
progress tracker task
skal
3 days
feat: Integrate tracker system and update project context documentation
skal
3 days
add a TRACKER idea to the project
skal
3 days
fix TODO.md
skal
3 days
docs: Clean up TODO.md to reflect completed shader optimization attack plans
skal
3 days
update TODO and fix shaders.cc
skal
3 days
docs: Update TODO.md and PROJECT_CONTEXT.md after completing shader optimizat...
skal
3 days
docs: Mark SDF Macros attack plan as completed in TODO.md
skal
3 days
add mention of triplanar mapping
skal
3 days
refactor: Remove obsolete top-level BUILD.md
skal
3 days
docs: Merge Xcode build instructions and GPU performance capture details into...
skal
3 days
chore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholder
skal
3 days
docs: Add stripping rules for dynamic audio generation
skal
3 days
docs: Finalize session task tracking and project context
skal
3 days
feat(test): Add comprehensive math and shader composer tests
skal
3 days
fix(3d): Stabilize shadows and isolate floor grid texture
skal
3 days
fix(3d): Distinguish floor grid from object textures
skal
3 days
feat(3d): Implement Task 21.1 WGSL Library & Composer
skal
3 days
docs: Record Task 21.2 completion and update session priorities
skal
3 days
test(3d): Enlarge objects and pack them closer to the center
skal
3 days
fix(3d): Resolve spherical distortion in floor grid texture
skal
3 days
feat(3d): Implement tight ray bounds for SDF raymarching
skal
3 days
fix(3d): Tighten torus proxy hull and ensure floor grid visibility
skal
3 days
chore: Apply final code formatting and cleanup
skal
3 days
docs: Prioritize next session tasks and update project context
skal
3 days
more sub-tasks
skal
3 days
fix(3d): Restore visible grid texture on floor plane
skal
3 days
fix(3d): Tighten torus bounding box and restore object textures
skal
3 days
fix(3d): Correct debug box transforms and restore object textures
skal
3 days
docs: Finalize session state in TODO.md with unified SDF shadow fix details
skal
3 days
fix(3d): Unify all objects to SDF path for consistent shadows
skal
3 days
fix(3d): Unify SDF path for all objects and stabilize shadows
skal
3 days
fix(3d): Restore and enhance 3D shadows
skal
3 days
fix(3d): Revert to working N-1 shadow configuration
skal
3 days
fix(3d): Resolve missing shadows on floor plane
skal
3 days
flesh out extra details in the MD files
skal
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