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Vide-coded 64k demo system
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3 days
test(3d): Add procedural grid to floor and enable texturing
skal
3 days
fix(3d): Fix shader syntax error and duplicate declaration
skal
3 days
fix(3d): Resolve shader validation error and tune shadows
skal
3 days
feat(3d): Implement unified shadow system with non-uniform scale support
skal
3 days
feat(3d): Support non-uniform scale and shadows on rasterized objects
skal
3 days
feat(3d): Unify shadow calculations in shader
skal
3 days
fix(3d): Correct shadow bug with non-uniform scale
skal
3 days
test(3d): Enhance test scene with more objects
skal
3 days
feat(3d): Implement scene query shadows (POC)
skal
3 days
add new tasks
skal
3 days
feat(3d): Add scaffolding for visual debugging (Task #18a)
skal
3 days
docs(todo): Add README quick start task
skal
3 days
docs: Reorganize 3D.md and integrate tasks
skal
3 days
docs: Update PROJECT_-CONTEXT.md with completed tasks
skal
3 days
docs: Deprioritize Linux cross-compilation (Task #4a)
skal
3 days
docs(todo): Archive completed tasks #4b and #10
skal
3 days
feat(build): Add check_all script and optimize spectool
skal
3 days
docs(todo): Archive completed tasks
skal
3 days
docs: Refactor and prioritize project task lists
skal
3 days
docs: Incorporate PHASE2_COMPRESSION.md and update README
skal
3 days
fix(build): Add compatibility for older wgpu-native headers
skal
3 days
fix(repo): Revert accidental changes to third_party libs
skal
3 days
refactor(build): Centralize generated files and clean up project layout
skal
3 days
one more TODO
skal
3 days
refine some sub-tasks and concepts
skal
3 days
docs: Update project status and how-to guides
skal
3 days
feat(visuals): Increase 3D object size and add erratic camera motion
skal
3 days
refactor(platform): Encapsulate state in PlatformState struct
skal
3 days
feat(platform): Fix high-DPI scaling and add resolution option
skal
3 days
add a note about ssh access
skal
3 days
push test #3
skal
4 days
test push #2
skal
4 days
test push
skal
4 days
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
skal
4 days
try to fix the mess
skal
4 days
feat(gpu): Integrate bumpy 3D renderer into main demo
skal
4 days
feat(assets): Implement robust procedural asset generation pipeline
skal
4 days
feat(assets): Implement procedural asset generation pipeline
skal
4 days
feat(assets): Implement procedural asset generation pipeline
skal
4 days
feat(asset_manager): Implement array-based caching
skal
4 days
feat: Add seamless bump mapping with procedural noise
skal
4 days
feat: Implement hybrid rendering with SDF primitives
skal
4 days
feat: Implement 3D system and procedural texture manager
skal
5 days
remove demo_all.tgz
skal
5 days
Chore: Apply clang-format to the codebase
skal
5 days
Refactor: Move common GPU fields to base Effect classes
skal
5 days
Refactor: Split demo effects and shaders into individual files
skal
5 days
format shader code
skal
5 days
clang-format
skal
5 days
update coding rules
skal
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